Thanks for the event!
The original quest design for Lost Soul Ripper was very fitting for such challenging monstruosity.
The way to reserve modified quests for event monster makes complete senses for me aswell
What I did noticed outside of specific communities that it was very hard to find players after the second half of the event for it.
Im not arguing with the difficulty of the quest which I found very fitting and interresting
Maybe replacing photon drops with photon tokens as drops on the sinow would have made the motivation of overall server's player last longer for it aswell as a 2nd item generated for boss death.
Outside of HH the effort required to go through the quest made me personnaly discomfortable on farming it hence my previous observations.
I also liked the idea of the new rewards of unobtainable items for easter eggs this was a great use of them.
But what I did also realized despite all the years I'm here since is that farming/spamming rappy on doldolm research is very unfortunately extremely unfun
the only workaround is usually to mix egg farming with luck materials farming on normal while HH is on. but it doesn't make it fun regardless
How I would make seasonal rappy drops more enjoyable:
-Make the holliday rappy drops with very low droprate to all ennemies. This way player would feel the incentive to spam the quest to fill the amoun of eggs they need throughout the event.
-make the holliday rappy drops assignes to all rappies to all episode while the event is active with a better droprates on rappy than random mob but still inferior to seasonal rappies
-Making a new quest in temple dedicated to rappy and luck materials farming
-Increase spawn rates on Ult seasonal rappies.
Thanks for reading.
Im expecting great things for the new endgame content and upcoming event =)