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Showing most liked content since 06/07/22 in all areas

  1. 6 likes
    Player: @thanx Quest : Respective Tomorrow Time : 15:16 classes : RAmer NO PB Inventory 15:0x isn't impossible but will not challenge for a while.
  2. 5 likes
    Hello, I'm Koro! Aaaaaaand at some point I had made an account on this server but had no recollection of it. But upon re-discovering this server I was shocked that I just never stayed around. I have been playing PSO for years and years. It took up a rather large chunk of my childhood and I am ok with that lol. I am super happy to say that I got my first ever 200 here on this server! It has been a blast and I am still hunting a particular set of items. Lookin' at you PGF lol. So far everything about this server has been outstanding from the Happy Hours and Dailies to the custom items it's all absolutely fantastic, and I am so glad to be a part of the community here! I am usually running around on my Fonewearl, Elena. Or my RAcast, Othello. I have met several chill people here already but hopefully I can meet some more chill people and go on grinds and adventures with you all.
  3. 5 likes
    Player : @thanx @sunagimoClass : thanx(FOnewm) sunagimo(HUcaseal)Quest : Blink of OblivionTime : 11:41 Probably 10:xx is possible ↓movie(FOnewm) I failed
  4. 5 likes
    Player : @thanx thanx-n Quest : Raid on Central Tower Time : 34:43 remaining Class : RAmarl A little more until 35:xx
  5. 4 likes
  6. 4 likes
    Thanks for the event! The original quest design for Lost Soul Ripper was very fitting for such challenging monstruosity. The way to reserve modified quests for event monster makes complete senses for me aswell What I did noticed outside of specific communities that it was very hard to find players after the second half of the event for it. Im not arguing with the difficulty of the quest which I found very fitting and interresting Maybe replacing photon drops with photon tokens as drops on the sinow would have made the motivation of overall server's player last longer for it aswell as a 2nd item generated for boss death. Outside of HH the effort required to go through the quest made me personnaly discomfortable on farming it hence my previous observations. I also liked the idea of the new rewards of unobtainable items for easter eggs this was a great use of them. But what I did also realized despite all the years I'm here since is that farming/spamming rappy on doldolm research is very unfortunately extremely unfun the only workaround is usually to mix egg farming with luck materials farming on normal while HH is on. but it doesn't make it fun regardless How I would make seasonal rappy drops more enjoyable: -Make the holliday rappy drops with very low droprate to all ennemies. This way player would feel the incentive to spam the quest to fill the amoun of eggs they need throughout the event. and -make the holliday rappy drops assignes to all rappies to all episode while the event is active with a better droprates on rappy than random mob but still inferior to seasonal rappies -Making a new quest in temple dedicated to rappy and luck materials farming Also -Increase spawn rates on Ult seasonal rappies. Thanks for reading. Im expecting great things for the new endgame content and upcoming event =)
  7. 4 likes
  8. 3 likes
    Event has ended, apologies for the delay. Also fixed an issue where limited event quests would sometimes be picked as daily quests. Thanks all who participated in the event
  9. 2 likes
  10. 2 likes
    Only 3 IDs cards have been collected yet
  11. 1 like
    Player : Adori Class : Fonewearl Quest : Brink of Oblivion Time : 14:33 (forgot to change ID, I actually needed Twin Cyclone)
  12. 1 like
    Game changes Shared dropstyle has been disabled, from now on individual dropstyle is default and all rooms created have it set to individual. We did this because almost no one uses shared drops anyway, and moving forward to new content, it's unreasonable for us to keep maintaining two dropstyles. Fixed an issue where weapons were not dropping with over 70% attributes. All this time the attribute percentage generation wasn't working correctly and it was actually impossible to find higher than 70% attributes on weapons. Even though still very rare, it's possible now to find weapons with up to 90% attributes. The chance is give or take 1/10,000, the default rate for PSO. Special thanks to @VEL(JP) and everyone else involved who pointed out this issue to me. I ran multiple simulations that eventually confirmed their suspicion, and in the end found the issue. The fix works in my testing, but as always, make sure to report any issues you may find. Custom monsters in events no longer appear globally, but instead appear in specific quests, which have their own category in the quest menu. These categories are only available during the respective event. Event item drops are also now tied to specific quests. The actual droprates can be found in the respective event topic. Various bugfixes and anticheat improvements.
  13. 1 like
    is there any hp bar for monsters, or have you thought about doing it?
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