This guide purpose is to help new and returning players, but current playerbase aswell to discover Destiny PSo BB optimal, alternative and past gear Strategies/possibilities it also focuses later on possible builds for the various classes.
It is based upon my personnal experience with the game. I'm personnally hooked in PSO around 2004 on Gamecube and since 2006 in different privates servers with hiatus between now. Destiny Pso BB is for me the best experience you get from every aspect in the End Game. Let's Proceed.
This guide is non exaustive and can be corrected/completed by the community.
Also in this server Weapons DO NOT Need a lot of Hit to connect its special from my personnal observation around 270-300- to 330 total Ata is generally good to connect on most ennemies even less with Weapons which bypass manual evade proprieties
Please use the Database at https://playpso.net/database?type=1
For full descriptions and stats. You can also use Ctrl+F in your browser if you search a specific weapon
This guide includes my personnal comment and % I think that suits the weapons the best,
About % choice.
A beast is rarely prioritized. because A Beast covers Caves a place rarely visited in Endgame aside from specific hunts. There is also the fact that some people might prioritize this particular % for Bosses but In my opinion if your goal isn't time attack it shouldn't take that spot or your should aim for a set of the chosen weapon.
Exclusive addition to the server:
It is combo unlocked here. under 13% HP its special attack will launch a wave which do not produce DMC (Damage Cancel) and exclusvely here the Swing will produce damage aswell giving a risk reward strategy if you decide to get close.
note that the blast can ignites traps too.
The original requirement of under 13% was long to require in the past needing a Lavis Blade to achieve that. But here we got Ultimate Double Cannon which gets your Hp directly under 13 % under a full combo. See under
This is one of the few weapon ingame that a weapon set is recommended either pick Native Dark Hit/A Beast Machine Hit, or Native A Beast HIt / Machine Dark Hit. depending of your preferences.
Master Raven is combo unlocked here and its stats is based on Last Swan
Its definittly a staple in Hucast and handy in a variety of situation the special isn't relevant
Prioritize Dark % and Hit the 3rd one can be either Native or Machine
Ultimate Double Cannon
made from the combination of Dark Matter and Double Cannon.
The special attack unleash a cone of damage with mechgun range in front of its wielder in exchange of life consumed at the start of each attack.
It has also capabilities with a full combo to drain your HP under 13% which make an effective synergy with Dark Flow
Ultimate Double Cannon (UDC) Can be used in a lot of situations, distant spawns, Tower to get rid of flowers-type ennemies and Bosses
It also has a lot of spam possibilities with the high MST of Hunewearl
Good Against Sil Dragon Da Ral Lie Vol Opt 2 Dark Falz 3 Optimal (in conjonction with Dark Flow) against All Episode 2 bosses. Against the bosses of EP4
% wise i recommend Dark and Machine, Dark is obvious for quests with massive monster counts which takes place in ruins.
A set is possible if your inventory can carry it yet not vital.
A double saber with an unique special of long -range attack with handgun range. consumming a little HP when using the special.
It shares the unique proprieties of Christmas Spirit and Last Emperor (byepassing ennemies manual evade) (usually manual evade is when a monster is moving making them harder to hit in motion)
Also when the special is used the blade still swings making it a weapon of choice for Lizards of Ep4 or Zu's and Also Falz 2 and 3 is very affected by it
The class that benefits the most of it is Hucast/Hucaseal Imo
% Preferred Hit Native Dark (Machine/Dark is also used from what I heard in forum)
A formidable weapon hands down. Design-wise ( gatling gun shooting candy). It has unique attack proprieties that bypass ennemies manual evade (usually manual evade is when a monster is moving making them harder to hit in motion)
Its Special attack is Spirit which is Lethal in Human Hunter/Ranger wielding it especially Humar which has the most attack of the Human hunter.
It's deadly against the annoying Zu's and optimal as human for Falz form 3 or anything with lots of HP
% Preferred Hit Native Dark
A unique Sword that produces explosion in contact with ennemies bodies, walls AND Traps
Making it a weapon of choice for Hucast/Hucaseal the blast radius and the fact that the ennemies receive bothj the swings and explosion without any risk taken from the wielder makes this Hard Hunt weapon espcially worth it.
as for % i'm divided I think Dark should be taken but for the others i still don't know if hit is relevant and Lizards can block explosions I think. So yeah I would need opinions on the different possibilities.
Dagger 3 Targets + Charge. =)
Do I need to say more? it decimates ennemies at the cost of basically nothing.
You still need a little hit to make it connect its second attack often though
% wise Dark and Native is OP as Twin Cyclone covers already Machine and Dark
Its also optimal in Falz 2
Casts is by far the most best choice Hucasts Highest Dmg Vs Hucasel Unique best Animation for daggers
Uses the freeze-bomb special from Frozen Shooter for daggers with mechgun range and 3 targets. It redefined the gameplay for Hunter Redefined! Humans can effectively froze problematic monsters while casts consumes less Freeze Trap. Also please note that machine is immune to paralysis and Twin Cyclone is Imo the most effective way to deal with them (Im thinking at you Sinows from EP2 and Baranz). But also deals with dark and/or problematic ennemies just as fine Belra's Bringer, Delbiters Meri-type
% choice is obviously Hit Machine and Dark
Its very good on Humar and Hunewearl being able to Multi demon and kill on 3rd combo is very practical.
For % Choice you definitly want to get some hit to be able to demon on 1st or 2nd combo after that Dark may be the most necessary % and finally I guess its in tie between machine and native depending on your other gear knowing that normally you would rather carry last emperor than eternal night on humans and knowing LE can't use lizards with the special anymore might change your decision.
A new type of weapon introduced in the server which can hit 3 ennemies x 5 in a full combo
Its very reliable in Ruins and Ep4 for Paralysing Dorphons
% Choice goes to Native Dark Hit (as machine can't get paralysed)
I personnally always carry it on my Casts
A super-katana which shine in EP2 and EP4 really useful to deal with Merilias Gee, Recobox and Lizard
% wise Machine/Native Dark and Hit is the way to go
An evolution of Zanba that both males and females can use. Before the release of Rathalos/Swing Dark Flow it was optimal with High % as a set to deal atrocious tons of damage at the expense of your life.
Its still very good and underappreciated and a very viable option if you can't find/afford DF/Rathalos especially for Worm Type Boss
Go for a Set if you can't afford the above.
An uppgrade in terms of damage of Tsumikiri-J Sword that does not require unseal to get the final weapon. It does feature a custom yellow PB wave that can get through any ennemies even with no hit. It's mostly used in time attack or in team with definite PB Chain meet point.
Also you can use Only 40 PB by only doing the special at the end of Attack 3 and switch weapon quick using the quick menu.
% wise go for full Native Machine Dark it has obvious synergy with PB/Flow
A beautiful designed Twin Saber and an Hard Hunt (Olga)
I have yet to test it at High Stats (opinion needed) but it does strike 5 times with 3 targets and Berzerk its an evolution of Musashi .Use it in Hucaseal unique animation to get the most of it
for stats % either pick Hit Dark and Machine (as native would put you in danger against lizard and Eternal Night covers that)
Dark Falz Buster (Currently Unobtainable)
Its like a Jizai with 3 targets but good attack stats it sures comes in handy with Episode 2 specific spawns or EP4 if you can find one again Hucaseal get the most benefit out of it.
use Native Dark and Hit %
It used to be the best melee weapon DPS wise but it was too overpowered. Its claw used to strike alongside the special. Its special attack cost 20 tp from each strike for 3 targets . Dagger type means it can be widely used in any Human but especially good on Humar, Hunewearl, FOmar and Fomarl
it benefits from the proprieties of bypassing ennemy manual evade. with its special. Its wave blast radius does gives you a little distance from ennemies spawns and also its a weapon of choice for dealing with ennemies with lots of HP such as Meri Flowers which can usually be dealt with with 1-2 full combo., High EVP like the Sinows or these Pesky Zus Its no longer optimal in Bosses unless you play Battle/Melee Force but still a solid option in any situation.
Depending on the class you play Machine Dark Hit is the way to go or you can even look for a set.
Being used by hunter and ranger it does provides autolock Hell which comes in handy in missions featuring Episode 2 especially Seaside.
you should always carry one as hunter for EP2 with a v503.
Hit only matters
Its definitly a starter option and viable on Ranger and Force for EP4
Sub Optimal in Hunter but it has Partisan Animation which swings really fast.
% Preferred Native Dark Hit
Tiger Fang & Dragon Claw
An evolution of Sange and Yasha Can be used in soloing for the unreduced gush
Taste of Affection
Powerful Mechguns that male make the most of use especially with Hucast Humar and Fomar
it also boosts SD Range which can come in handy sometimes
On Hunter its utility is to basically unreduced Demon the ennemies making problematic ennemies gone in 1 to 2 full combos
again Hit especially Dark in priority but also machine
the JZ Extended Range works wonder in Marl class type. and Also its a Vital Piece of Equipement for Battle/Melee Force setting
Its good but overshadowed by Christmas Spirit, which bypass ennemies manual evade
Legacy/Past Optimal Gear
Dark Flow see above
Twin Blaze (for Casts)
% don't matter
it creates a mine Gifoie which stops rush from several ennemies type. Precisely Chaos Bringer, Delbiters Dorphons, Zu's and can also stuns ill gill on spawn
The gifoie generated immediately ignites Traps if you drop one in a row
It is for me one of the most crucial gear to get in any Cast setting. it creates and facilitates lots of setup once you know the spawns of the area you visit
You use it on Humar,Hunewearl and all Forces its paralyse effect is improved by 503 It's very effective against problematic monsters like Gunner, Belra's Meri-Type,Dorphons
basically you only need Hit for it above 35 is a good number.
Master Raven see above
Its still a staple in Hucaseal the fact that it shots 3 times (9 bullets) in a row might need a little practice to Trap-shoot
Its still an option with Charge if you're allergic to the 3 shots of MR and LS
Basically you do want Native Dark and Hit
Arrest Raygun with 50hit or more
Its still an option for Casts if you start or don't want to miss timing using either Master Raven or Last Swan. It has the benefit of Paralyse capability in long range but it does take a spot in your inventory
Hell Raygun with 50hit
if you can't afford/find a good Hell Striker it does the job at the difference it doesn't have autolock
S-Rank Gun (Zalure)
Probably one of the most invaluable gear for Soloing Endgame as Casts for Boss. or in party with multiple casts or "Mar" Human Type. it shots Zalure 21.
S-Rank J-Cutter (Zalure)
I didn't tested yet it might be interesting for Solo (if someone can complete this section be my guest)
S Rank J-Cutter (Arrest)
Its still a fantastic tool for casts to mass paralyse foes. Carry it at all cost
the only downside is being an S-Rank % can't be added however the new addition of V503 it makes this weapon even more consistent that it already was.
S Rank J-Cutter (Hell)
It's still viable and offers 4 Targets at the same time for Hell per combo something Hell striker can't in terms of speed. Despite it hasn't autolock unlike Hell Striker. I suggest carrying it for specific EP2 quests if your inventory space can afford it
Despite being the highest saber ATP, its role in hunter has become obsoleted to just being decent. Its still fantastic with % and male animation but not optimal in Hunter anymore.
the HP drops against a weapon like Eternal Night which doesn't takes life to trigger its effect is more interesting in my view.
it is still optimal in Fomar and Racast (EP4 mostly for it) settings
% wise Dark Native (eventually Machine depending if your other gear parts can handle Lizard) and Hit
It used to be the only Hell Sword in Vanllla PSO BB its been obsoleted by Death Reaper, faster swing animation
Obsoleted by Dragon Sword and requires 23'000 (!!!) kill from Sealed J-Sword
Diska of Braveman
Obsoleted in Hunter by the new weapon choice however it can remain an option in Force (Battle/Melee Fomar /Fomarl) As they sometimes need a ranged weapon to cover distance and to hit EP4 Boss also notes that Fomarl has the best unique Slicer Animation
Slicer of Fanatic
Humar and Hunewearl can use it to get 3 targets Demon. useful against some spawns or EP4 Girta's like DoB Fomar/Fomarl can make the most use of it but also FOnewm Fonewearl.
You basically only need HIt on it
Despite having 10 targets and unreduced seize it has been outclassed by Kitetsu which has better animation, DPS and speed
Obsoleted in Hunter and sub optimal in racast for EP4 Lizards as you will get 1 target can still be pulled against open Epsilon.
Native Machine Hit seems the way to go.
S Beats Blade
Obsoleted in Hunter but might be still interesting in dealing with Lizards as Ranger for its Unreduced Hell ennemy part can get 50Hit easy due to quest
S Reds Blade
Now that most Humans class can S/D and the appearance of PB/Flow it became quite forgotten. It does take an inventory space but if you experiment Time Attack solo it may come in handy sometime.
Once the most powerful charge weapons DPS wise it has been obsoleted by Eternal Night
Each swing even in the void charges you 10k of Meseta
Can be used as pseudo support for Hunewearl and Ramarl. Obsoleted in Force since the appearance of Skyfall
Stats don't really matter
Exclusive addition to the server:
It is combo unlocked here and the ATP has been rebalanced. it does also features in a recent update 7 targets per hit making it the only 7 targets gun in the game.
It can be used almost anywhere while you would choose Demon over for specific ennemies with lots of HP
It cleans regular waves easily and also the hit can stun flowers.
It's laser special attack has infinitie vertical range, useful against Vol Opt 2 screens Gryphon, Dragons, Olga Flow Worm-like Bosses Despite Final Egg Blaster outshines it against thoses
You basically want to max it out in Machine and Dark once you got it it doesn't miss much even with 50hit
Human Ranger's new best friend. It obsoleted Demon Needle. Its needle speed and extended range makes it a weapon of choice on situations where brute ATP isn't enough to deal with spawns quick. it can be an option on cast but my preference goes more for YAS9k Demon for them or Charge or Regular damage for them as you won't take away much of ennemies life with GD.
Hit is necessary get as many as you can. after that dark and the % of choice in priority
Its a necessary gear for Rangers it is mostly used for crowd control unlike S rank one's it can have stats it is made by combining Spread Needle with Proof of Sonic Team.
Its speed, cone spread and number of targets is what is making it so good
It can lock ennemies into freeze and paralysis with the synergy of Freeze Trap or Arctic Faust
Hit and V503 is optimal for a lot of situations usually you do want at least dark with it since the damage output is decent but not excessive. after that Native can come in handy for Episode 4
note that Ramarl animation is the best for Handguns, outclassed only a little by Yasminkov 7000V with Hell in Ranger for pure ATA stats
I don't own one personnally but its a compromise betwen speed and short range against generic Type/Shot (Hell).
Well in my opinion it should be the 2nd or 3rd you may make out of Dark Matter
A power uppgrade from the original Frozen Shooter it shares the same freeze bomb special and ATA. Its rarer to find because its a boss drop but one with good stats would still be better for finish off ennemies with Demon vs a regular FS. seee Frozen Shooter below for more details
Machine/Dark Hit is mandatory if you want to have the full benefit of it
Gush Needle (Unobtainable unless event crate)
It used to be the exclusive item of the former Legendary Crate but lately it has been dropped on Valentine Event 2019 as a temporary crate exclusive
Its s like an S Rank Needle which has the possibility to Add Stats
It can combo off really good with Berzerk Needle on Casts see below for details
otherwise aside from regular spawns it doesn't worth much the inventory space unless you combo it
you basically want to max out Dark and either remaining % alongside with a little hit
I personnaly didn't used one I would need opinions on that shot Range 5 Targets berzerk at first it seems the downside is the attack animation. also it seems D Virus Launcher Clearly outclass it
a really good starter ATP Mechgun with Rifle Range and hell as special.
HIt machine and Dark, again
It has very interesting proprieties like High ATP rifle range, hitting behind walls, lowering your HP and Overdrive..
my opnion is to privelege stats over hit for this weapon except if you're going to exploit the special a lot again Dark is where it shines
The best Falz killer for Racast/Racaseal (?), with high Dark its also a safe way to kill Olga 1 if you didn't succeed to kill it with FEB on spawn it can also shot enough times to pierce delsaber block animation. its overheat count carries over even if you quick change weapon.
I only wear it with max dark and a bit of hit personnaly
Final Egg Blaser
made from combining an Egg Blaster and Dr. Robotnik's Plan B. it featured an Autlock and extended range in past update. Its explosion x 9 bullets make it the perfect boss killer except for Dark Falz. it can also be used in a variety of spawns if you know how to dodge and keep and HP Low It also comboes well with Combustion Cannon or D Virus Launcher to get your HP Low.
My opnion for this weapon is to get a Set
It's great on Racast. autolock+charge you basically always want ot finish off high Hp ennemies with that as Cast. it can also be used well against any mass ennemies like with the autolock the shot will always reach a target.
Dark and Hit and any of your preference
All Rangers can use it. Made from Cryo Warhead and an Iron Faust.Featuring a True Blizzard ice special, its invalauable in a lot of being surrounded situations with its blast radius as its suggested its very useful and effective against machines. it can also be used in other areas to combo with arrest needle to make the foes para and freezed at the same time.
Dark Machine and Hit without a doubt
D Virus Launcher
I need opinions and to study it more carefully before i write a comment on it but OP without a doubt
Legacy/Past Optimal Gear
Its still amazing for Racast and Ramarl (which can go arounds its quite low ATP and its animation)
the special is Berzerk and despite having only 1 target the range is one of rifle
Dark Machine and either Machine or hit. but Dark Hit alone does suffice
Crucial Piece of Ranger Weaponry don't think on getting on field without carrying it or Frostbite
It shares the same ATA and special as Frostbite but its weaker and much easier to find with Hit it has Rifle range and formerly unique special called Freeze Bomb useful in a plethora of situations. Im not an expert in PSo Math but if I remember correctly FS/SQ/Frostbite/Twin Cyclone basically just checks the ata and Bypass ESP Check (correct me if this statement is wrong).
Its Vital in Tower and against ennemies with lots of HP. It has Synergy with Yasminkov 9000 Demon and Arrest Needle or any n high DPS Mechgun
You quite don't need % Stats aside from Hit with Frozen Shooter if you want you can go hunt/invest a good frostbite which get better ATP
I'm a man conviced with the Opness of Snow Queen its Freeze Bomb pierce is just too good despite being a 1 hit weapon I always carry Frozen Shooter along Snow Queen for specific spawns.
Over 40 Hit% Snow Queen seems the be the right way it works very well here.
Still works decently as starter gear its animation due to being Needle type is very fast and must be used to crowd control any spawns of monsters. Its special is unreduced Seize its been replacemed/enhanced by the appearance of Arrest Needle (NON-S-Rank)
S Rank Needle (Arrest)
Once one of the best S Rank Needle its been completly outclassed by the Non S Rank Arrest Needle which can have stats. It still works better on Human and Cast better than a decent hit % Spread Needle. But basically its a weapon of the past you shouldn't use it
S-Rank Needle (Berzerk)
I used to play it until later gears got released its very enjoyable and can get a combo in solo/non force team with Gush Needle. Where you do put Zerk Needle on First item slot and Gush in 2nd slot making you switch easily and regain the HP you lost.
im biased on this because its so fun and would definitly like to see a Non-S Rank made out of it
S-Rank Needle (Spirit)
I didn't tested it here I used to have one in the past I guess Ramarl and Ramar can make some use of it .
S-Rank Needle (Demon)
Once the best possible Needle on Gamecube and Vanilla Blue Burst for Human its been buried and outclassed by Grave Digger which has 170 Range compared to OG 65 don't make one its not worth it anymore
S-Rank Needle (Hell)
Here such needle got made into an item which can have Stats. Its definitly useful in Episode 2
The legacy one may be still useful but doesn't worth much the investment IMO
S-Rank Rifle Zalure
It is what Zalure gun is for casts aside its range is way longer refer to zalure gun for more infos
S-Rank Zalure Shot
I didn't tested it but it seems valauable in certain solo quest/cast party (opinion needed)
Yasminkov 7000V (Hell)
Its still stats wise the best Hell rifle by 5 ata vs Hell Striker. It does auto lock in a small cone in front of the user its only drawback is that it has shorter range than Hell Striker
Hit only matters
Yasminkov 9000 (Demon)
Its as good as it was on the past its necessary on all ranger even casts.
Rifle range + demon with 9 bullets. the only drawback is the mechgun recovery time
Hit only matters and its a well worhty investment
Yasminkov 9000 (Charge)
The stats of the monsters here combined with the low ATP of Yas9k obsoleted this weapon here.
Armageddon is a much better choice despite losing the rifle range.
Hit only matters don't invest in other stats if you plan to use this here
Still plenty usefull for its long range hell. Its weakness is it's shot recovery time
Hit is only necessary
Its Grind have been enhanced here. Its still a valid piece of equip if you plan to solo Falz as Racast/Racaseal
It is combo unlocked here, all ranger classs can use it like panzer paust and still a very useful against being surrounded by its formerly unique blast radius. Its special can be interesting for sparing traps and long range confuse however you rarely need this in my opinion. Its exclusive Upgrade Arctic Faust with True Unreduced Blizzard gives you more flexibility and recovery when surrounded by spawns.
It used to be the Best Shot in game when maxxed and correctly scaled with SD. The new 7 targets on DM and D-Virus Launcher makes you wonder if its worth carrying/invest anymore
basicall its only downside is 4 shots but charge is definitily good and can be carried on maxxed Racast for a lot of damages.
again Machine Dark Hit
despite being obsoleted in ranger by Grave Digger, carry it at all cost on Force it gets 50Hit easy due to quest and photon crystals and can be used in a variety of areas especially tower
Dark Meteor see above
Tyrell's Parasol see above
a note about % usually Force support gear doesn't need to have % the only exception is machine because of Vol Opt 2 first form where you can stun lock him with Zonde Based Techs
Exclusive addition to the server:
Best support cane ever made its long range makes you able to even heals and SD even between small rooms sometimes. its only downside is it doesn't cover Anti which basically isn't a big issue since State/Maintenance is available here
Its tech boost have been rebalanced compared to the original. its the highest Tech support cane in Rafoie and Razonde it also features a Grants boost.it also slightly boost DFP
This would be probably your last Dark Weapon unless you don't play hunter/ranger.
the only thing you need in the triple 50% Striker before you make is Machine%
You can combo it off with Red Phantom Field to get a 300% Jellen and Zalure. Its 60% Grants could come in handy in EP4 if you play Nuke around Zu's and Dorphons
An easy to get and Staple in Fonewearl its tech boost make it optimal for Falz and Olga 1 Nuking
Equip it with any Force (but especially fonewearl) and watch Gol Dragon die in agony,
Its very Powerful its unique 3 Foie Tech at the same time make it very useful. note that if you're really close to the opponent he will get hit by all 3 techs at the same time.
Claw of Elements
This makes Gifoie/Gizonde spam even more consistent by its tech boost and tech animation. Especially good at VOl Opt Screen trick or When farming D Virus Baranz
again machine is all you need
Hellion Sword (Charge)(Battle/Melee Force)
My Secret Tech, as Battle Force it does need investment in Hit but its devastating especially against Ruins and EP4 Lizard. The Sword range is something Battle Force don't possess its usually limited to 3 targets with either Excalibur or Last Emperor.
it also gives Megid Penetration (again against lizards, its useful) and Rafoie Boost the latter might be useful if you carry it on Fonewm
My advice get over 40 hit and invest in Dark you won't regret it
Very useful tool it casts lv 25 megid. 6 in full combo. making you able to bypass megid problematic recovery time. it does pierce on Fonewearl aswell.
It's only downside is that it doesn't strike when you use the special making you vulnerable to close lizards which usually outnumber you. And also the megid strikes in front of you you're vulnerable on sides.
On Fomar/Fomarl you Must use it see above for more details
a set would be your best investment
See above, Its vital in Force, also you combo it off with Bat Wings to get massive debuff range
Twin pallash (Melee/Force)
I heard some experimented with this.I didn't personnaly but the fact its devil makes things a bit sad.
Legacy/ Past Optimal Gear
see also above
Very good on Fomar. but bad in Fomarl due to its saber animation Every Force can get 800 atp in this server. making it very useful to finish off ennemies after demon, vol opt screens, or generally too close lizards.
It was Max DFP Fomar best melee weapon until Last Emperor got released
make sure you maximize dark. after that it depends on your use. if your aim is to take down high EVP/HP ennemies such as sinow go to machine if its just lizards Native is your best bet.
Still a staple on Melee Fomarl. Each combo shot twice. the special is occasional
get at least maxxed dark and a little hit
Slicer of Fanatic
See above, must have on Force
S Rank Slicer (Demon)
Lower ATA due to S rank but 4 Targets
All force can equip the slicers in Destiny due to the 800 atp ceiling
it will land with difficulty on sinows but overall its solid if you don't want to invest on an SOF
Fomarl again will make the most use of it
S Rank Slicer (Hell)
It used to be the best Hell Weapon at Force disposal until Mortal Ruin released it may be still useful on EP2 but not optimal anymore,
Striker of Chaos
Outlcassed by Skyfall, its still a useful as starter gear until you find one
same as Striker of Chaos on Force can still be useful on Hunewearl/Ramarl
same as Striker of Chaos
Outclassed by Dark Bridge except in its Rabarta boost which is 30%
still a very good equips.
Its still a staple as nuke Fo or as starter gear. Note that the cane tech cast animation is faster on female than with Celestial Fusion
Its still viable it casts 3x low level gifoie without the annoying recovery time. Helps a lot against charging ennemies see Twin Blaze for details on them.
Vital in Force see above for more details