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Magictrick

All Custom Gear stats + pics

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Impressive I'm completly excited about these new items . But maybe you could notice us what have been changed for the vanilla items =)

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3 minutes ago, grundlefist said:

so all the armor and shields have dfp listed twice instead of dfp and evp and i would edit it for you but i dont know what one is what so. v:

Good find, had no idea. Don't bother editing, I'll just update the script and export again.

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There is some stuff missing I think, like Elemental Shield.

Very good work with the skins ! At least some armors with special effects =Ð

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2 hours ago, YOmap said:

hmmm......too much much fighter/ramar stuff...where's the melee FO stuff?

More then likely it will come in the coming months with events etc... ^^;

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1 hour ago, Magictrick said:

Updated EVP, Dragon Sword special and elemental shield

So dragon sword is like TJS?  Guess I'll hold onto mine xD

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So if Tsumukiri J-Sword has not been modified compared to vanilla, it means that it is weaker than DRAGON SWORD. But, they can both be found on Skyly epsiode 2 in Ultimate. And...  SJS is 3 times harder to find than Dragon Sword, not even to mention that you have to unseal it.

So my question is : what's the deal ? What did I miss ?

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15 minutes ago, Misombre said:

So if Tsumukiri J-Sword has not been modified compared to vanilla, it means that it is weaker than DRAGON SWORD. But, they can both be found on Skyly epsiode 2 in Ultimate. And...  SJS is 3 times harder to find than Dragon Sword, not even to mention that you have to unseal it.

So my question is : what's the deal ? What did I miss ?

And there are 4 Del lilies as first spawn  in one of the missions so you might even say 3x easier to farm is an understatement :-)

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I meant drop rate wise @Tro
 

Dragon Sword: 1/2127,8
Sealed J-Sword: 1/7447,13

But yes, the run for Dragon Sword is even easier, that's for sure =)

Edited by Misombre

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Just now, Misombre said:

I meant drop rate wise @Tro
 

Dragon Sword: 1/2127,8
Sealed J-Sword: 1/7447,13

I know - Im just saying that Del lilies are even easier to come across and kill than Gig Gue so not only is the drop rate better but the enemies are easier to farm from too.

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10 minutes ago, JanenbaDMS said:

People will still want TJS for bragging rights though :P

Bragging rights on a 17 odd year old game that looks and runs like crap and has split communities whereby most of the time no more than 30 people are on at once.

I have to say we are a strange bunch of people lol xD

Edited by Tro

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One piece of info should be added to ELEMENTAL SHIELD:

- Adds +1 to technique level. (Cannot exceed Level 30)

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On 04/10/2017 at 5:19 PM, Misombre said:

I meant drop rate wise @Tro
 

Dragon Sword: 1/2127,8
Sealed J-Sword: 1/7447,13

But yes, the run for Dragon Sword is even easier, that's for sure =)

Well I do see your point. I personnally think Stats of TJS and Dragon Sword should be swapped

1 point) blue wave looks cooler (yeah a little  taste jk)  2) you need 23'000k to unlock it 3) SJS could be modded to hit at least 10 ennemies and more ata than Death Reaper as Death Reaper currently outclass it in hell based weapon and animation and it's easy to find in comparison to an SJS (NVM this point  didn't see Nightmare fits this point and making the SJS the way it is already good enough  and fitting to sword to unlock concept)  4) The rate is more difficult and owning an SJS/TJS Banner has it's joyful feeling that almost none other vanilla weapons got when dropping one nostalgia value/point

Edited by Depassage

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On 6.10.2017 at 5:26 AM, NDW said:

One piece of info should be added to ELEMENTAL SHIELD:

- Adds +1 to technique level. (Cannot exceed Level 30)

ty. added it :)

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Probably been raised before but why is: Tormentor a Demon's shot? It would of made more sense if it was Hell? Grave Digger pretty much decimates it because it is:

1) Easier to get. Therefore easier to acquire better % especially hit.
2) Needle animation and speed therefore OP demons.
3) 170.0 range, whilst Tormentor has 130.0 range.

Though Tormentor has a lower required ATA, higher total ATP and 10 more ATA. But the aforementioned above, really do outshine those Tormentor's pros. I personally think it needs a different special to be honest to at-least make it a useful weapon because its taking a backseat at the moment because of Grave Digger.

GRAVE DIGGER
Type: Needle
min ATP: 400
max ATP: 460
Grind: 9
total ATP: 478
ATA: 40
Required ATA: 190
Special: Demon's
Range: 170.0 (targets: 5) 
Class: ramar, ramarl, racast, racasea

TORMENTOR
Type: Shot
min ATP: 415
max ATP: 415
Grind: 85
total ATP: 585
ATA: 50
Required ATA: 180
Special: Demon's
Range: 130.0 (targets: 5) 
Class: ramar, ramarl, racast, racaseal
 

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1 hour ago, Junsui said:

Probably been raised before but why is: Tormentor a Demon's shot? It would of made more sense if it was Hell? Grave Digger pretty much decimates it because it is:

1) Easier to get. Therefore easier to acquire better % especially hit.
2) Needle animation and speed therefore OP demons.
3) 170.0 range, whilst Tormentor has 130.0 range.

Though Tormentor has a lower required ATA, higher total ATP and 10 more ATA. But the aforementioned above, really do outshine those Tormentor's pros. I personally think it needs a different special to be honest to at-least make it a useful weapon because its taking a backseat at the moment because of Grave Digger.

GRAVE DIGGER
Type: Needle
min ATP: 400
max ATP: 460
Grind: 9
total ATP: 478
ATA: 40
Required ATA: 190
Special: Demon's
Range: 170.0 (targets: 5) 
Class: ramar, ramarl, racast, racasea

TORMENTOR
Type: Shot
min ATP: 415
max ATP: 415
Grind: 85
total ATP: 585
ATA: 50
Required ATA: 180
Special: Demon's
Range: 130.0 (targets: 5) 
Class: ramar, ramarl, racast, racaseal
 

I vote Charge

 

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3 hours ago, Tro said:

I vote Charge

 

Charge would make Exterminator take a back seat lol; since that's a berserk spread with lower ATP stats then Tormentor. Charge could be done but one would have to buff Exterminator/de-buff Tormentor in the ATP scenario etc... Then we have to think about Baranhz's charged spread also as we don't want to make that useless either. Its always tricky thinking about implementing new weapons because its hard to not devalue vanilla weapons atleast.

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