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Announcements
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Rules 09/21/17
Read our server/forum rules here: https://playpso.net/forums/guidelines/ -
Collaborative Weapon, Gear and Class Build Guide 05/28/19
server exclusive items, useful tips, setups, and more! -
Destiny Reader Update! Map Items! 05/01/24
Floor item reader is here! (last update: 5/2/2024) -
What's coming to Destiny PSOBB? 05/26/24
Trailer of NEW End-game contents! stay tuned! -
Halloween Sneakpeek 10/13/24
Stay tuned!
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Magic last won the day on October 21
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- Birthday 04/13/1991
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Magic started following What's coming to Destiny PSOBB?, Halloween Sneakpeek (2024), Destiny v0.7.7 and and 5 others
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With the Halloween update there will also be some changes to TJS. So just a heads up if you're considering trading tjs or sjs, because the value may change.
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Just to clarify, with option 2 "anniversary items coming back with a lower rate" we don't necessarily mean its going to drop from the same enemy as before, or even in the same location as the next anniversary item. It just means it will be a lot harder to obtain than during anniversary when the item is released. Could be anything. Other quest, year round somewhere on the regular droptable, chance as a prize for a certain challenge, etc. It will be obtainable, but nowhere near as easy as during the actual event.
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I'd also like to add that I believe one of the reasons anniversary items are so desirable currently is due to the fact that we haven't had many actual meta items released recently, besides maybe ID halos. We have a ton of insane gear in the works to be paired with the upcoming content update. When that releases, it may be worth a shot to hunt the new items as soon as you can and possibly trade them for anniversary items while they're still fresh and rare.
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Some small changes besides anniversary stuff Twin Cyclone now hits episode 4 lizards with its special (credit to @Orgodemirk) Astral Dragon grind over max issue is fixed We now have the ability to modify items in new ways, lots of things that weren't possible before are now possible. Lots of exciting things coming soon That being said, while we tested extensively, you may encounter issues with behavior of items. If you notice anything weird, make sure to let us know by posting in this topic or report in the bugtracker. Huge credit to @Orgodemirk who made these changes possible.
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I know which server you mean, and I played there too back in the day. We made a conscious effort to not go the same route. On that server, PGF and STA are absolutely essential for proper endgame play and tower over all other items in terms of power. While our anniversary items are slowly approaching the same levels of value, they are really just nice to have brag items if you have everything else already. Not essential That's the key difference. Almost all of the powerful gear here can be obtained for cheap or relative easy hunts. I don't need stuff, I'll probably end up doing a random number giveaway or something with the condition that only people can participate who don't have wings yet.
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Destiny Anniversary 2024! 日本語訳はこちら (JP Translation is here) -Anniversary Crates- This special crate can contain a LOT of different items and just like the daily crates can contain items with up to 100% attributes/hit (even though at a very rare chance). They are dropping randomly from any monster in the game for the duration of Anniversary Event. Rules: Anniversary crates drop randomly to a player. No daily limit, you can find/pickup as many crates as you want. It's not allowed to farm crates with multiple accounts at the same time. Happy hour doesn't influence the crate droprates. Rates: -Photon Drops reward in World of Illusion- During this Anniversary Event, you're able to obtain PDs in the infamous quest World of Illusion. Normally this quest awards a random material after each of the 7 stages. This time around, the last 5 stages award a Photon Drop instead. Remember, in this quest, dying is game over! Important: To play this version of the quest, make sure to start it from Episode 2 / Anniversary / World of Illusion at the quest menu. The regular WOI in Episode 2 / Destiny still only awards materials. [New!] 7TH ANNIVERSARY Quest: Radiant Destiny! Something evil escaped from below... Again! The Tormentorrs have returned. But this time, they spawn in Control Tower! Watch out, they have much more power than normal Hildetorrs, have access to different techs, are faster and are 2 times larger. This quest is based on 'Defend the main room' that everyone familiar with (Its also @VEL(JP) 's first quest). To celebrate special anniversary event, lots of 'specials' are added to this quest. Can you find all!? (Try to get SS rank if you are veteran player ) Find the quest in Episode 2 / Anniversary / Radiant Destiny! (All other regular quests still have normal hildetorrs.) Group and gear recommendations: 2+ level 200 players Mandatory support force, ideally with Paragon Frame. S/D/resta range boosts Credits: Quest by @VEL(JP) (Original quest: 'Defend the main room!' is also made by @VEL(JP)) Enemy Skin by @Shiva Enemy AI by @Magictrick Monster Count: [New!] 7th Anniversary item: VENUS BOW [Note: temporary model, there are some issues we need to fix, real model coming later.] Limited? TBA ATP: 777 ATA: 77 Req ATA: 177 Range: 77.7 Special ability: Deals Set damage (N=7, H=77, EX=777 damage) Special ability 2: Can hit lizards in episode 4 Class: All Drops from Tormentorr on All Ids in Radiant Destiny! @ 1/154 Credits: Idea and Code by @Orgodemirk Special thanks by @Magic Placeholder skin by @VEL(JP) x10 XP & Free Section ID For the entire event! Anniversary 2024 will last for 2 weeks. Special thanks to the Destiny Team, and a huge thanks to all the players for all the support of this server. Without you guys this server wouldn't exist. Thanks for an amazing 7 years. GLHF!!!!!!!
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While I understand where you're coming from, I'm afraid our decision is firm in that regard. Back when they were created we made them unobtainable. Was it a good decision? Maybe, maybe not, but we won't go back on our word and suddenly make them obtainable in one way or another. Like I said before, the anniversary items aren't essential even for endgame play, there are plenty of high end alternatives available that are either almost as powerful or better even. Now, if someone really wanted to, they could still save up and trade for one. While they're limited in supply, there are still plenty of people who have them and are willing to sell them (albeit for a high price). Fun fact I personally still have a bunch of whitill 2nd Anniversary wings in my player account (yes I actually play too) that I hunted back in the day and I plan to give these away eventually. Anyways, again, our stance is firm on this one. If the majority thinks it was the wrong decision to make them unobtainable back then, the best we can do is change how that works from now on.
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Our anniversary items have always been limited, obtainable only during the event. Intended as a valuable reward for players who played on Destiny PSOBB for a long time that increase in value over time. While some of them are considered meta, there are decent alternatives to these items available that are obtainable year round. Yet we constantly receive the request from players to bring the old items back. While we're not going to do that, what we can do, is change the way how new anniversary items are handled from now on. The goal of this poll is to get input from the community on how you'd like to see future anniversary drops handled. The result of this poll is not binding, but we will take it heavily into consideration moving forward with Destiny PSOBB Anniversary events. And as always, a huge thanks to all players who participated in our Anniversary events over the years <3 Note: One vote per person. If we detect fake votes by using multiple or dummy accounts those votes will be removed and there may be consequences.
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You're a 3d artist? It just so happens that we can use your help with something next event if you're interested. I've sent you a PM.
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Sadly we're still working out stability issues, so summer event will be delayed a bit more.
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New accounts have to be at least 7 days old with at least 30 hours of playtime before they are eligible to donate with paypal. This is to prevent scams and exploits. You can read more here:
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No offense taken. I do disagree though, I believe the reason less people played easter this year in comparison to say, valentines, is because there wasn't really anything new. D-Virus Baranz alone has been dealing 4k damage for years and the event was always well received. The reason it's 4k damage is because at 4k it's essentially a one hit kill, but can't reliably be used against them with confuse traps. But yes, instant death is by design. Anything less and mag invincibility can be abused by setting HP to a certain number. Not all our events feature monsters that one hit kill by the way, you have to realize easter is one of our hardest events (if not the hardest). As Vel said, these challenges are really less about gear (to a certain extent, you'll still need some essentials and a high level) and more about knowledge of spawns, knowledge of the game and reaction times. Freeze and confuse traps are free to get, and those are still some of the best ways to deal with these types of mobs. Combine that with a ranger with a grave digger (not hard to get either) and you got your team some good odds to kill them. Twin Cyclone for hunters is also a very good option. We also make sure with all our enemies that it's not essential to own 80 hit weapons to thrive, and that there's always at least one way to kill them. That said, obviously I can't guarantee you won't die a few times. And even the best players here still die every now and then from the buffed sinows. But that's okay. Like others said, no pain no gain Either way, it's alright if we have different opinions. I hope you enjoy your time here regardless. And like I said before, the upcoming content will be beneficial for everyone regardless of participation.
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First of all, Mericarols and purple epsilons one hit kill and they're in the game since gamecube. Back when I played PSO as a kid on my friend's gamecube, we got oneshot by the first hildebear encounter in normal. What did we do? We devised strategies to deal with it regardless, and that's some of the most fun I ever had playing PSO. But when you have demons, mag invincibility, guaranteed freezes, 4 way PB and J/Z at your disposal, the fight is already favored heavily towards players. Especially in terms of pure power. Several bosses get obliterated by dark flows and final egg blasters before they can even attack. The truth is, a team of geared Lv 200 players is much more powerful than the content currently available (events excluded) and any content without at least some instant death mechanics is just too easy to be called endgame. Another problem is the fact that enemies can only have a maximum of 32767 hp. But even if we were to increase that somehow, demons would make light work of any HP increase. We do have plans to address this issue in the future though. An argument could be made for tanking, healing and dealing damage, but with the utility we have available there's always going to be a better way to kill enemies more efficiently. Plus, enemy positions and targets aren't synced in PSO, so an enemy may be attacking the tank on one client, but going after the healer on their screen. All this makes balancing new content a difficult task. But I believe we did a good job with the right combination of power and instant death. And if it does turn out to be unreasonably hard, we can always nerf some parts of it. Lastly I want to mention that, without saying too much, this harder content will benefit everyone in some way, even players who aren't geared enough or aren't ready yet to participate directly.
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Here's a little sneak peek of what we've been working on <3 Huge credit to @VEL(JP) and @Orgodemirk
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In order to make farming easter eggs less boring, from now on easter eggs also drop at 1/500 from any mob in the following quests: Ep1 / Easter / Lost Soul Ripper Ep1 / Easter / Mines Offensive Ep2 / Easter / Gal Da Val's Darkness Note that this rate does not have DAR calculated in already, so the final droprate per actual killed mob is still affected by amount of players and enemy DAR. Furthermore, egg drops are completely separate from rare drops and even common drops. This means that you won't ever miss out on a rare drop because an egg dropped. However, you may occasionally encounter two items in the same spot. Good luck!