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Evolving Collection Of PSO Tips & Tricks

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Posted (edited)

Hey! 

This is a thread for anyone to add in any PSO tips and tricks which you think are useful or might be lesser known.

 

PSO Tips & Tricks 

 

 

Slingshot Effect

By switching quickly to a mechgun and starting a combo, there will be a a lag / delay in the first few bullets hitting. This can be very annoying if you need those first hits to push a monster back. This can however be used to an advantage with Demons Mechgun / Demon Yask 9000m. If using Normal - Special - Special combo, the first normal attack wont land straight away, the 2 special attacks will hit and then the delayed normal attack will hit 3rd and hopefully kill the monster.

 

 

Stealth Suit / Spectral Suit

These armors remove weapon equip lag / prevents the slingshot effect. Good for needing to draw out a mechgun quickly and not having to wait for the bullets to spawn in.

 

 

Pre Shooting Dark Meteor

Before monsters are fully spawned in, you can use the special of Dark Meteors energy beam which will hit the newly spawned monsters in.

 

 

Gizonde Vol Opt Trick

Due to a glitch, all techniques power are calculated from ATP rather than MST on the first stage of Vol Opt. Spamming GIzonde on this first stage of Vol Opt with a high ATP weapon deals very quick damage and can stunlock him in to not moving if timed just right.
 

 

Hitting Vol Opt's Screens With Explosions

Another quick way to kill the first form of Vol Opt is to use an explosion type weapon (Final Egg Blaster), which will hit behind the screens.

 

 

Trap Shooting

This is when you set a freeze trap and immediately shoot it to activate the trap (handgun is best as its fast.) This will instantly freeze a spawn without having to wait for the trap to manually trigger after a few seconds.

 

 

Twin Blaze Trap Activation

By casting Gifoie with Twin Blaze, traps will instantly ignite when placed. Very useful when you know what spawns are coming up.

 

 

Stopping Charging Enemies

By casting Gifoie or using the special of Twin Blaze, charging enemies like Dark Bringers, Zus, & Dorphons.

 

 

Stopping Charging Delbiter 

You can only stop Delbiter's once at  the beginning - furthermore only a certain type of spawn can be stopped.

There are 2 types of Delbiter spawns;

(1) It spawns Without charging. It instead charges a few second later. You cannot stop this type.

(2) It spawns with charging. You can stop this type 

These can be stopped by the above methods such as Gifoie / Rabarta etc. that stop enemy charges.

Here is a demo of a 4x Delibiter Charge stop, and amazingly it freezes all 4! Video credit: @NDW

Spoiler

 

 

 

Symbol Chat Menu Dodging

An old trick of PSO is that you can dodge most normal traps by walking through them if a menu is up. BY default when your character is close and facing an enemy or trap, you will slow down movement and will stop you running. By having the first slot of the symbol chat free, the least amount of space is taken up by a menu, and is easy to bring up to dodge monsters as well as some slower traps. 

Spoiler

symbol.thumb.jpg.beb8e89bc927ec77ade5f39018e248d4.jpg

 

 

Photon Blast Reviving

Out of moons? You can revive a fallen team by using either the Leilla or Mylla and Youlla Photon Blast. The fallen teamate will have to donate PB.

 

 

Splitting Pofuilly Slime

By casting Rabarta on slimes, they will split. Also if slimes are hit on the 3rd move of your weapons combo they will split.

 

 

Killing Pofuilly Slime With Damage Traps

When setting a damage trap in certain positions of a room, a single damage trap can kill slimes at full HP. This can also be combined with trap shooting to kill slimes even faster.

 

 

Damage Cancellation (DMC) 

A classic PSO feature - if 2 or more players land attacks on an enemy at the same time they cancel each other out. It is best to space out attacks with other party members if possible or to focus on different enemies. Things other than just attacks can cause DMC too - Jellen and Zalure have more chance to cause DMC. Also If the game has 2+ players, your trap causes DMC to yourself as well. (for example when you time freeze traps etc)

 

 

Reducing PB 'A Bit'

Reducing your PB by a few PB points means that you can quickly hit 100PB again, and hopefully trigger mag invincibility. Stand on area transporter and swing PB wave (using Dragon Sword, TJS etc), then get warp immediately. With this tip you can reduce PB as much as you want.

 

 

Reducing PB

Unlike the above PB reduction tip, this can be done anywhere. You can reduce your PB by switching weapons after the second swing of TJS / Dragon Sword. With a combo of normal attack -> special attack, then quickly switch weapons to cancel out the PB burn. This way you will only burn 37 PB instead of 44 PB.

 

 

Avoiding Olga Flow Form 2 Early Divine Punishment

When starting the form 2, Olga is on stand-by during a couple of seconds then starts to look on his left and right... Damage him after the beginning of this animation to avoid an early Divine Punishment attack. 

 

 

Freezing Olga Flow's Gael Giels

After waiting a few seconds to prevent Olga from casting Divine Punishment in the second phase (see above), it is possible to freeze both Gael Giels with 1 Snow Queen shot if facing east or west. Freezing / killing the mags weakens Olgas Divine Punishment, aswell as getting them out of the way for targeting.

Spoiler

olga.thumb.jpg.d01bdd10acbc34bd4c361b67bce462e4.jpg

 

 

Stunlocking enemies with Techniques

By repeatedly casting Razonde or Rabarta, enemies can be locked in place - this can work well for Zus, Mericarols, Merikles & Mericus'.

 

 

D-Virus Launcher Bullet Speed

This weapon has slow projectiles and is prone to missing - this is due to manual evasion where if an enemy is moving and/or if projectiles are slow - it is much more likely to miss. Even on low difficulty levels, an 80 hit D Virus Launcher can miss all special shots on fast enemies if using Special - Special - Special combo. To combat this using a Normal - Special - Special combo, the first normal shot will most likely connect and hold the enemy in place for the next 2 special hits. This usually isn't a problem in a multiplayer  game as monsters are getting hit, but it is more noticeable playing solo.

 

 

Self Resta

It is possible to Resta only yourself, this can be useful when team members are wanting to their respective HP low to use Dark Flow or Final Egg Blaster special attacks. By casting Resta from the quick menu whilist performing an attack or other animation, this will cast Resta only to you. Video demo by @NDW

Spoiler

 

 

 

Photon % Glitch On Mini Bosses + Olga Phase 2

Due to a glitch in all difficulties, the enemies Gi Gue, Gibbles, Mericarol, Merikle & Mericus are all unaffected by a weapons photon % attribute. No bonus damage will be added to the calculation, even if a weapon has a 100% boost. This also affects Olga Flow's second form.

 

 

How To Stop Morfos Attacking With The Camera

When Morfos spawns in, point the camera facing away from them (so you can't see them.) They will not be able to attack you. 

 

 

Stopping Delbiter's Projectiles With Camera Trick + More Camera Tricks

Same method as above, if you are facing away the camera when spawned in, the Delbiter's will not use thier ranged attacks. This is far less useful than the Morfos trick, and is only really used on certain tower spawns in places where you are safe from being hit from physical attacks.

Some further information from @VEL about camera tricks: 

"I often use no-look shot, especially when I kill 2 Morphos in 8-3 within 1 set (with Hell Striker), when using Dark Meteor etc. With this tip you can shoot more enemies at once without looking at enemies."

 

 

Deldepth Early Rise Trick

If timed correctly, an attack can force Deldepth to rise up early. This makes it easier to control positioning, and makes it easier to freeze / kill. This also still works if the attack misses due to ATA. Video Credit:  mrpibb on YouTube.

Spoiler

 

 

 

Gi Gue Early Spawn / Freeze

GI Gue spawns up high and descends down. If shot at while its up high, it will force it down to land instantly. This can also be combined with Frozen Shooter to freeze it very quickly by performing a normal - special combo. Video Credit: Johnsens on YouTube

Spoiler

 

 

 

Faster Technique Casting

Not as useful anymore due to V802 & awesome tech damage buffed weapons on Destiny! :D Different classes and weapons have faster / slower technique casting times. Females cast fastest with wand type weapons, and males have the fastest speed when barehanded.

 

 

Stopping Delsaber Mid Jump

It is possible to stop Delsaber mid jump by timing an attack right. Video Credit: Johnsens on YouTube

Spoiler

 

 

 

Forcing Shielded Gi Gue To Land / Unshield

When a Gi Gue has it's shield up and just as it's moving to fly away, it can be hit with a freeze trap or hit with a technique. This will force the Gi Gue to land instantly and remove its shield. Video Credit: Johnsens on YouTube

Spoiler

 

 

 

Dal Ral Lie First Bullet Dodge

For play styles where it's optimal to have low HP for weapon specials, it's a pain to have to rely on mag invincitablity triggers to stay alive. You can dodge Dal Ral Lie's first laser wave every time by running right up to the back of the boat.

Spoiler

derol.thumb.jpg.a6ec955d7160d309f6516728573945a3.jpg

 

 

Gibbles Glitch 

It is possible to glitch Gibbles where he is stuck in a loop trying to jump but is unable to. This is where you are up with your back against a wall after hitting Gibbles.

Video credit: @Howitzer (glitch at 0:40) 

Spoiler

 

 

 

Dealing With Transfer Attack From Olga Flow Form 2

When Olga turns orange, the only way to damage him is to use a stated weapon with the right attribute, it's randomly chosen between Native, A.Beast, Machine or Dark (or find out the right element with techs). Using wrong attribute/element will hurt the player transformed into Heathcliff Flowen.

 

 

Shambertin / Kondrieu / Saint-Milion Phase 2 Guide 

After preferably defeating a red spinner (yellow/green = little time of vulnerability, orange = longer, red = even longer) on phase 1 to break the first 4 tail jewels, you will have to do 4 more. When you multi hit the 4 jewels simultaneously during phase 2, three of them will explode so after the boss runs away towards the center area, you will be able to break the last one.
Since you avoid multiple back and forth fights across the map for each jewels, this is the fastest way to defeat him, so prefer Estlla Photon Blast, multi targets weapons or techs.

 

 

Zalure S-Rank Launcher Vertical Range

With this specific infinite vertical range you can Zalure (lv. 21) enemies above you.
Here are a few examples:
- Olga Flow after his introduction cinematic
- Gal Gryphon when he flies above the players in the beginning of the fight
- Dark Falz form 3 in his landing animation (after Grants)
- Da Ra Lie when he is (or jumps) above the platform

 


Hitting Gal Gryphon During Thunderbolt With Infinite Vertical Height Attacks 

Take advantage of the infinite vertical height feature of Dark Meteor and Rathalos Greatsword specials to deal damages to Gal Gryphon while he is up in the sky shooting thunderbolts.

 

 

The 'SNS' Glitch

The SNS glitch refers to using a combo of special - normal - special. If this combo is performed on a weapon with slow projectiles at range (works best on a Slicer / J-Cutter), the accuracy of the first special attack with have the accuracy of a normal attack making the weapon much more reliable / usable. This is particularly useful with Slicer Of Fanatic, Hell J-Cutter or Arrest J-Cutter.

 

 

Double Grants on Slimes

By selecting Grants from the quick menu, you are able to hit a slime twice for every time one pops up. Video credit: Henkus on YouTube

Spoiler

 

 

 

Having a Mag of up to 95% Trigger Rate 

By having a Gael Giel mag with its Synchro between 101% - 120%, the trigger rate for invincibility is the highest of any mag - being 95%. This is due to some mags having bonuses for having full Synchro (+35% on top of the original 60% trigger rate). 

Agastya, Angels Wing, Devils Wing, Robochao also gain an additional 35% chance of activating at bosses & at gaining full PB (85% total trigger rate for invincibility.)
Nidra also gets 35% (85% total,) but only on boss triggers
I'm not sure on the data about the server custom mags yet, but Gael Giel has the best trigger rate for invincibility that has been found.

Spoiler

newmag.thumb.png.863c02edd2f7dbc70c36cdcabd1a564b.png

 

 

Ultimate Double Cannon Tactic

By using a normal normal special combo twice in a row, this reduces HP to less than 12.5% (ready for Dark Flow special.) This way its not just much more safe, it gives you a lot of accuracy and you can hit all 6 special attacks - with the only downside of it is you reduce HP a little bit slower than 3x special combo. Its very effective against bosses like Sil Dragon (using a normal normal special combo) to make it sit and repeat, instead of using a 3x special combo and make it sit on your face.) It can also be used on Olga flow, in the first phase you can hit 12 times total because it has 2 targets. Its also useful on crowded quest like Path To Salvation, to be a little bit more safe and have max dmg output AOE.

 

 

Section ID Non Rare Weapon Drop Frequency

Non rare weapons drop at higher rates on certain IDs, see below charts for the frequency. Higher the number the more common the drop.

Spoiler
Section ID Sabers Swords Daggers Partisans Slicers Handguns Rifle Machineguns Shot Canes Rod Wands
VIRIDIA 13 6 7 10 1 13 6 6 11 13 7 7
GREENNILL 13 1 10 6 6 13 13 7 4 13 7 7
SKYLY 13 13 7 6 6 13 10 1 4 13 7 7
BLUEFULL 13 7 6 13 6 13 7 7 4 13 10 1
PURPLENUM 13 3 10 3 6 13 7 13 5 13 7 7
PINKAL 13 6 7 10 6 13 1 7 4 13 7 13
REDRIA 13 7 1 7 10 13 7 7 8 13 7 7
ORAN 13 8 13 7 6 13 7 7 4 13 1 8
YELLOWBOZE 13 7 7 7 7 13 7 7 5 13 7 7
WHITILL 13 6 6 6 13 13 6 10 1 13 7 6

 

psodrops.jpg.8908c125748d8e1778e0b2f693352782.jpg.d5bce81fddbc2abe1a66bdeec33c586e.jpg

 

 

Section ID Materials (more data needed)

Whilst all IDs can drop any material type, some IDs are best for hunting Specific material types.

Spoiler

Viridia: Power, Evade, Defense
Greennill: Mind, HP
Skyly: Power, Evade, Defense    
Bluefull: Mind, HP    
Purplenum: Power, Evade, Defense    
Pinkal: Mind, HP    
Redria: Power, Evade, Defense
Oran: Mind, HP    
Yellowboze: Power, Evade, Defense    
Whitill: Mind, HP    

 

 

Dark Falz Gush

Whilst fighting Dark Falz in it's final phase, you can damage him whilst he is in his invincible state by using a weapon with Gush special (such as Guld Milla.) Furthermore this can still be also used if he has taken over your body - each shot will drain 120 HP per shot to Falz, causing 120 damage to yourself too, but also healing that 120 HP straight back to you.

 

 

Avoid Being One Hit Killed by Saint Million / Kondrieu / Shambertalin Explosion Attack

Damage is calculated by how close you are to the center meteor, as he starts to attack run as far as possible from the center to survive.

 

 

Turbo Mag Feeding

After feeding an item to a mag, you can press the F4 key (the mag shortcut) to close the mag feeding box, this will skip having to watch the stat bars rise every time an item is fed. This significantly reduces the time needed to raise a mag.

 

 

Nightmare's Infinite Vertical Range

Since the new buff, Nightmare's new special is essentially a Dark Flow wave with Hell Special, this also gives the weapon infinite vertical range, very handy for certain spawns as a hunter.

 

 

Buffering 3rd Combo Attack To Boost Accuracy

The way ATA is calculated is that the third attack of a combo will have the highest accuracy, and second being the second highest. You can start your combo before the enemy appears, so when the enemy spawns in you can hit it straight away with your 3rd combo attack. This is espeically useful for certain spawns in episode 2 where hell special is used. Its particular good with auto aiming weapons such as Hell Striker. It can also be used on sacrificial weapons where it's important not to miss.

 

 

Leave any tips and I'll add to the guide! :)

 

A huge thanks to the contributors: :x

@Lipelis @Howitzer @VEL @JanenbaDMS

And a big thanks to @Depassage, for his awesome beginner guide where some of the tricks have been taken from: 

Spoiler

 

 

Edited by Piv

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Posted (edited)

Reserved for future post..

Added lots of new discoveries!

edit: thanks Howitzer for the explanation of the Gibbles glitch! - added!

Edited by Piv

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Posted (edited)
10 minutes ago, Piv said:

Does anyone know how glitched gibbles works?

The trick is the wall behind you. If you hit the gibbles a few times, itl try to jump on you and because there is not enough space for it to land (because of the wall), it glitches and trys to jump over and over again xD

Edited by Howitzer

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16 minutes ago, Howitzer said:

The trick is the wall behind you. If you hit the gibbles a few times, itl try to jump on you and because there is not enough space for it to land (because of the wall), it glitches and trys to jump over and over again xD

Aaah, thanks @Howitzer - that's awesome xD

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willing to add a few more tips on dmc topic.

jellen and zalure have more chance to cause DMC. 

if the game has 2+ players, your trap causes DMC to yourself as well. (for e.g. when you time-FT etc)

i often use no-look shot, especially when i kill 2 morphos in 8-3 within 1 set (with hell striker), when using dark meteor etc. with this tip you can shot more enemies at once without looking at enemy.

reducing PB 'a bit':

stand on area transporter and swing PB wave (dragon sword, TJS etc), then get warp immediately, you can reduce a few PB points and you can get invincible again. with this tip you can reduce PB as much as you want.

 

about stopping charging delbitur, you can only stop once at beginning, also there are 2 types of delbitur spawn (1)it spawns w/o charging, it charges a few second later (2)it spawns with charging you can only stop type (2).

 

PS: also Olga flow phase 2 ignores photon %s as well lol

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Posted (edited)

Avoiding Olga Flow form 2 early Divine Punishment

When starting the form 2, Olga is on stand-by during a couple of seconds then starts to look on his left and right... Damage him after the beginning of this animation to avoid an early Divine Punishment attack.

 

Dealing with Transfer attack from Olga Flow form 2

When Olga turns orange, the only way to damage him is to use a stated weapon with the right attribute, it's randomly chosen between Native, A.Beast, Machine or Dark (or find out the right element with techs). Using wrong attribute/element will hurt the player transformed into Heathcliff Flowen.

 

Shambertin / Kondrieu / Saint-Milion phase 2 guide

After preferably defeating a red spinner (yellow/green = little time of vulnerability, orange = longer, red = even longer) on phase 1 to break the first 4 tail jewels, you will have to do 4 more. When you multi hit the 4 jewels simultaneously during phase 2, three of them will explode so after the boss runs away towards the center area, you will be able to break the last one.
Since you avoid multiple back and forth fights across the map for each jewels, this is the fastest way to defeat him, so prefer Estlla Photon Blast, multi targets weapons or techs.

 

Zalure S-Rank Launcher vertical range

With this specific infinite vertical range you can Zalure (lv. 21) enemies above you.
Here are a few examples:
- Olga Flow after his introduction cinematic
- Gal Gryphon when he flies above the players in the beginning of the fight
- Dark Falz form 3 in his landing animation (after Grants)
- Da Ra Lie when he is (or jumps) above the platform
etc

 

Hitting Gal Gryphon during Thunderbolt with infinite vertical height attacks

Take advantage of the infinite vertical height feature of Dark Meteor and Rathalos Greatsword specials to deal damages to Gal Gryphon while he is up in the sky shooting thunderbolts.

Edited by Lipelis

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21 minutes ago, VEL said:

reducing PB 'a bit':

stand on area transporter and swing PB wave

If there is no warp/transporter around its a good idea to burn your PB with switching weapons after the second swing of tjs/dragon sword, so you do normal attack -> special attack and switch weapons quickly to cancel out the PB burn. This way you will only burn 37 PB instead of 44 PB.

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Posted (edited)

That's awesome @Howitzer - added! :D

Edit: after some feedback, the format has been changed to make it much clearer to read :x

Edited by Piv

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Added some more info.

Does anyone have any further information of the trigger rate of Gael Giel with max sync?
I've been told with 120% Sync it's around 80% as opposed to the usual 60%.

I was wondering if there are any charts / data that would perhaps say which mags are affected by the sync %?

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Hi Piv,

i can tell you by experience that GG mag with max sync definitely has higher invince trigger than Twin wraith for example. I played my whole psobb destiny career with twinwraith because i wasnt a big fan of GG BUT switched to GG for a few months now and i can tell the difference for sure since i play quest like 8-3 and pts alot. This is true for every vanilla mag i think.

Here is a post i recently discovered after you were asking for it.

https://www.pioneer2.net/community/threads/mag-trigger-effects.11621/

according to this post you have a chance up to 95% (60%+35%) with max sync on GG for invince. 95% prty much feels like 100% thats why im so sure about it because one can tell the difference between 60% and 95% even without any data backing it up.

Edited by Howitzer

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Thanks Howi :D That's what I was looking for!

I agree - since switching to GG I've noticed triggers everywhere haha.

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There is a usefull trick with UDC i want to mention. 

Using normal normal special combo twice in a row reduces HP to less than 12,5% (Df rdy). This way its not just much mo safe, it gives you alot of accuracy and you can hit all 6 special attacks. Downside of it is you reduce HP a littlebit slower than 3x special combo ofc but thats just worth it imo. Its very effective against bosses like sil dragon (you do normal normal special to make it sit and repeat instead of 3xspecial and make it sit on ur face) or Olga flow, first face of it you can hit 12 times total because it has 2 targets. Its also usefull on crowded quest like pts, to be a littlebit more safe and have max dmg output AOE

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Camera trick on Morfos & Delbiter

If a Morfos or a Delbiter is out of your vision (camera) both won't target you with lasers. Just set up your camera to enter a room without looking those enemies, if it's done correctly, Delbiters won't target you with long-range lasers (however it doesn't prevent theirs other attacks) and Morfos basically become harmless.
Finally they are some exceptions with setted Morfos shooting whether you look at them or not.


EDIT: oops already posted saaaawrrryyyyyyy 🌝

Edited by Lipelis

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Does anyone have any info on which materials drop most for each ID? I have some rough info but it's a little vague. 

Also added some more tips, including a mag feeding time save.

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On 08/01/2020 at 12:11 AM, Piv said:

Photon % Glitch On Mini Bosses + Olga Phase 2

Due to a glitch in all difficulties, the enemies Gi Gue, Gibbles, Mericarol, Merikle & Mericus are all unaffected by a weapons photon % attribute. No bonus damage will be added to the calculation, even if a weapon has a 100% boost. This also affects Olga Flow's second form.

Its not a glitch to my knowledge its a game mechanic. I think this was present on Gamecube since EP2 was introduced but I may be wrong and for Olga I think % affects it. he just takes a random weakness even non-invincible but this is just my feeling/observations

Edited by Depassage

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3 hours ago, Depassage said:

Its not a glitch to my knowledge its a game mechanic. I think this was present on Gamecube since EP2 was introduced but I may be wrong and for Olga I think % affects it. he just takes a random weakness even non-invincible but this is just my feeling/observations

The second phase of olga flow he can only get hit by the right attribute. If it’s the wrong attribute the player who is heathcliff flowen will take damage. I aswell doub that this is a bug

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2 hours ago, Shiva said:

The second phase of olga flow he can only get hit by the right attribute. If it’s the wrong attribute the player who is heathcliff flowen will take damage. I aswell doub that this is a bug

Yes, I was talking when he's on unknown (???) status prior to invincibility my observation saw that he's still weak to a random %  the same way that he's randomly weak to a certain Tech prior to orange form

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Ah, interesting about Olga @Depassage :)

I have an idea to test it, by using 4 versions of the same weapon all with different % (the weapon needs non variable ATP - maybe some cheap non rare?) And to do a few Olga runs to see if the attribute is random, or if no % boost will affect Olga. This way to it'll be easy what weapon does more damage :D And yeah, this is Pre Orange mode where he transforms you into Flowen :)

 

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On 30.1.2020 at 1:52 PM, Depassage said:

This also affects Olga Flow's second form

I noticed Olga is more difficult to beat and Vel told me that Olga got buffed here. You deal wayy less dmg on Olga second face (Floor fight) maybe this is what ignoring of attribute % is referring to?

Im not sure BUT we can see the stats of Olga changing here:  http://psobb.epizy.com/database.php?type=5&i=2  (Just search for Olga flow and Olga second Phase)

Olga second phase has same amount of HP, 3k+ more atp and 300 more dfp compared to its first face. So it seems just like a buff but maybe ignoring % is added too, who knows?

-> Staff

Edited by Howitzer

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HP is close to vanilla, since max HP of PSO enemy is 32767 (15bits), DFP is much more higher than vanilla (vanilla is 1k, destiny is 2k), about ignoring att% thing at olga phase#2, its not added one, vanilla olga#2 has same function.

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Added some more info on some topics, also added a few more mags that get extra % for triggers (though nothing beats GG yet)

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