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  1. Hey! This is a thread for anyone to add in any PSO tips and tricks which you think are useful or might be lesser known. PSO Tips & Tricks Episode 1 Enemy specific Episode 2 Enemy Specific Episode 4 Enemy specific Slingshot Effect By switching quickly to a mechgun and starting a combo, there will be a a lag / delay in the first few bullets hitting. This can be very annoying if you need those first hits to push a monster back. This can however be used to an advantage with Demons Mechgun / Demon Yask 9000m. If using Normal - Special - Special combo, the first normal attack wont land straight away, the 2 special attacks will hit and then the delayed normal attack will hit 3rd and hopefully kill the monster. Stealth Suit / Spectral Suit These armors remove weapon equip lag / prevents the slingshot effect. Good for needing to draw out a mechgun quickly and not having to wait for the bullets to spawn in. Trap Shooting This is when you set a freeze trap and immediately shoot it to activate the trap - using a handgun is best as it has the fastest animation. This will instantly freeze a spawn without having to wait for the trap to manually trigger after a few seconds. Twin Blaze Trap Activation By casting Gifoie with Twin Blaze, traps will instantly ignite when placed. Very useful when you know what spawns are coming up. Stopping Charging Enemies By casting a low level Gifoie or using the special of Twin Blaze / Mercuruis Rod, charging enemies like Dark Bringers, Zus, & Dorphons. Only use a low level Gifoie as a high level has a huge range and will stop the enemy way too far away, which can hinder your teamates. Symbol Chat Menu Dodging An old trick of PSO is that you can dodge most normal traps by walking through them if a menu is up. BY default when your character is close and facing an enemy or trap, you will slow down movement and will stop you running. By having the first slot of the symbol chat free, the least amount of space is taken up by a menu, and is easy to bring up to dodge monsters as well as some slower traps. Photon Blast Reviving Out of moons? You can revive a fallen team by using either the Leilla or Mylla and Youlla Photon Blast. The fallen teamate will have to donate PB. Damage Cancellation (DMC) A classic PSO feature - if 2 or more players land attacks on an enemy at the same time they cancel each other out. It is best to space out attacks with other party members if possible or to focus on different enemies. Things other than just attacks can cause DMC too - Jellen and Zalure have more chance to cause DMC. Also If the game has 2+ players, your trap causes DMC to yourself as well. (for example when you time freeze traps etc) Pre Shooting Dark Meteor Before monsters are fully spawned in, you can use the special of Dark Meteors energy beam which will hit the newly spawned monsters in. Reducing PB 'A Bit' Before A Boss Reducing your PB by a few PB points means that you can quickly hit 100PB again, and hopefully trigger mag invincibility. Stand on area transporter and swing PB wave (using Dragon Sword, TJS etc), then get warp immediately. With this tip you can reduce PB as much as you want. Reducing PB (Anywhere) Unlike the above PB reduction tip, this can be done anywhere. You can reduce your PB by switching weapons after the second swing of TJS (or Dragon Sword). With a combo of normal attack -> special attack, then quickly switch weapons to cancel out the PB burn. This way you will only burn 37 PB instead of 44 PB. Stunlocking enemies with Techniques By repeatedly casting Razonde or Rabarta, enemies can be locked in place - this can work well for Zus, Mericarols, Merikles & Mericus'. Self Resta It is possible to Resta only yourself, this can be useful when team members are wanting to their respective HP low to use Dark Flow or Final Egg Blaster special attacks. By casting Resta from the quick menu whilist performing an attack or other animation, this will cast Resta only to you. Video demo by @NDW Faster Technique Casting Not as useful anymore due to V802 & awesome tech damage buffed weapons on Destiny! Different classes and weapons have faster / slower technique casting times. Females cast fastest with wand type weapons, and males have the fastest speed when barehanded. Zalure S-Rank Launcher Vertical Range With this specific infinite vertical range you can Zalure (lv. 21) enemies above you. Here are a few examples: - Olga Flow after his introduction cinematic - Gal Gryphon when he flies above the players in the beginning of the fight - Dark Falz form 3 in his landing animation (after Grants) - Da Ra Lie when he is (or jumps) above the platform The 'SNS' Glitch The SNS glitch refers to using a combo of special - normal - special. If this combo is performed on a weapon with slow projectiles at range (works best on a Slicer / J-Cutter), the accuracy of the first special attack with have the accuracy of a normal attack making the weapon much more reliable / usable. This is particularly useful with Slicer Of Fanatic, Hell J-Cutter or Arrest J-Cutter. Section ID Non Rare Weapon Drop Frequency Non rare weapons drop at higher rates on certain IDs, see below charts for the frequency. Higher the number the more common the drop. Section ID Materials (more data needed) Whilst all IDs can drop any material type, some IDs are best for hunting Specific material types. Turbo Mag Feeding After feeding an item to a mag, you can press the F4 key (the mag shortcut) to close the mag feeding box, this will skip having to watch the stat bars rise every time an item is fed. This significantly reduces the time needed to raise a mag. Buffering 3rd Combo Attack To Boost Accuracy The way ATA is calculated is that the third attack of a combo will have the highest accuracy, and second being the second highest. You can start your combo before the enemy appears, so when the enemy spawns in you can hit it straight away with your 3rd combo attack. This is espeically useful for certain spawns in episode 2 where hell special is used. Its particular good with auto aiming weapons such as Hell Striker. It can also be used on sacrificial weapons where it's important not to miss. Trap Refill With Scape Dolls If being revived with a scape doll, all traps will be replenished to the maximum amount. This can be used to an advantage mid quest and without enemies with HP reducing attacks. Howi's Pro Tip on Rangers vs Mericarols By spamming DM with Normal-Hevy-Normal combos, you can stunlock and kill them easily without getting rushed over (Try it first with one meri for practice). Keeping Buffs In Pioneer 2 The timer of Shifta/Deband (as well as status effects) does not count down when piping back to pioneer 2. This can be useful before a boss if your team needs to restock before entering. Just do not use the hospital lady as this will also remove Shifta/Deband. Having a Mag of up to 95% Trigger Rate (Destiny Exclusive) By having a Gael Giel mag with its Synchro between 101% - 120%, the trigger rate for invincibility is the highest of any mag - being 95%. This is due to some mags having bonuses for having full Synchro (+35% on top of the original 60% trigger rate. I once had the source for what mags had these hidden bonuses for Vanilla PSOBB, but hese figures seem to be accurate. Agastya, Angels Wing, Devils Wing, Robochao also gain an additional 35% chance of activating at bosses & at gaining full PB (85% total trigger rate for invincibility.) Nidra also gets 35% (85% total,) but only on boss triggers I'm not sure on the data about the server custom mags yet, but Gael Giel has the best trigger rate for invincibility that has been found. Nightmare's Infinite Vertical Range (Destiny Exclusive) Since the new buff, Nightmare's new special is essentially a Dark Flow wave with Hell Special, this also gives the weapon infinite vertical range, very handy for certain spawns as a hunter. D-Virus Launcher Bullet Speed (Destiny Exclusive) This weapon has slow projectiles and is prone to missing - this is due to manual evasion where if an enemy is moving and/or if projectiles are slow - it is much more likely to miss. Even on low difficulty levels, an 80 hit D Virus Launcher can miss all special shots on fast enemies if using Special - Special - Special combo. To combat this using a Normal - Special - Special combo, the first normal shot will most likely connect and hold the enemy in place for the next 2 special hits. This usually isn't a problem in a multiplayer game as monsters are getting hit, but it is more noticeable playing solo. Ultimate Double Cannon Tactic (Destiny Exclusive) By using a normal normal special combo twice in a row, this reduces HP to less than 12.5% (ready for Dark Flow special.) This way its not just much more safe, it gives you a lot of accuracy and you can hit all 6 special attacks - with the only downside of it is you reduce HP a little bit slower than 3x special combo. Its very effective against bosses like Sil Dragon (using a normal normal special combo) to make it sit and repeat, instead of using a 3x special combo and make it sit on your face.) It can also be used on Olga flow, in the first phase you can hit 12 times total because it has 2 targets. Its also useful on crowded quest like Path To Salvation, to be a little bit more safe and have max dmg output AOE. Leave any tips and I'll add to the guide! A huge thanks to the contributors: @Lipelis @Howitzer @VEL @JanenbaDMS -Under9000, Reddit User: Moosh_Da_Moosh And a big thanks to @Depassage, for his awesome beginner guide where some of the tricks have been taken from:
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