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thelionorion

Max Stat Plans and Improvised Calculator

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*****DISCLAIMERS*****

ALL OF THESE WERE DONE MANUALLY, APOLOGIES IF THEY ARE WRONG

Click THIS to get your copy of the calculator on Google Drive>

Please PM me if you have any ideas for plans (or even organizational advice)

All plans include v802 (except for on casts)

I will not be including Dynasty Armor in these plans because I'm lazy. Sorry!

 

Melee Plans (and maybe Tank plans soon™)

 

HUmar

4-OPEN (RR): 5/124/71/0 mag, 153 power mats, 35 luck mats, 62 free mats (can max EVP with 53)

ADEPT (RR): 5/164/31/0 mag, 108 power mats, 30 luck mats, 112 free mats (can max MST with 64 or EVP with 48)

Imm/Abi (RR): 5/132/63/0 mat, 125 power mats, 15 luck mats, 110 mats remaining (max DFP with 107 OR MST with 49 AND EVP with 33)

 

HUnewearl

4-OPEN (RR): 5/132/63/0 mag,  76 power mats, 35 luck mats, 39 mats remaining for DFP or EVP (max MST with v802)

ADEPT (RR): 5/172/23/0 mag, 31 power mats, 49 def mats, 37 evade mats, 30 luck mats, 3 mats remaining (for early max on any stat)

Imm/Abi (RR): 5/140/55/0 mag, 48 power mats, 34 def mats, 22 evade mats, 15 luck mats, 31 mats remaining (for early max on any stat)

 

HUcast

4-OPEN (RR): 5/110/85/0 mag, 111 power mats, 35 luck mats, 4 mats remaining

ADEPT (RR): 5/150/45/0 mag, 66 power mats, 36 def mats, 18 evade mats, 30 luck mats (DFP 144 short of max)

Imm/Abi (RR): 5/118/77/0 mag, 83 power mats, 49 def mats, 3 evade mats, 15 luck mats (use 93 def mats and 39 power mats to max DFP instead of ATP)

Imm/Body (RR): 5/110/85/0 mag, 64 power mats, 51 def mats, 35 luck mats (ATP 93 short of max)

 

HUcaseal

4-OPEN (RR): 5/128/67/0 mag, 72 power mats, 35 luck mats, 43 mats remaining

ADEPT (RR): 5/168/27/0 mag, 27 power mats, 30 luck mats, 93 mats remaining (max DFP with 69 or EVP with 72)

Imm/Abi (RR): 5/136/57/0 mag, 44 power mats, 15 luck mats, 91 mats remaining (max DFP with 54 or EVP with 57)

Imm/Legs (RR): 5/128/67/0 mag, 72 power mats, 28 def mats, 15 evade mats, 35 luck mats

 

RAmar

4-OPEN (RR): 5/137/58/0 mag, 175 power mats, 35 luck mats, 40 mats remaining

ADEPT (RR): 5/177/18/0 mag, 130 power mats, 30 luck mats, 90 mats remaining (max MST with 75 or EVP with 46)

Imm/Abi (RR): 5/145/50/0 mag, 147 power mats, 15 luck mats, 88 mats remaining (max DFP with 81 or MST with 60 or EVP with 31)

 

RAmarl

4-OPEN (RR): 5/126/69/0 mag, 153 power mats, 35 luck mats, 62 mats remaining (can max EVP with 41)

ADEPT (RR): 5/166/29/0 mag, 108 power mats, 72 def mats, 4 mind mats, 36 evade mats, 30 luck mats (MST 179 short of max)

Imm/Abi (RR): 5/134/61/0 mag, 125 power mats, 57 def mats, 32 mind mats, 21 evade mats, 15 luck mats (MST 95 short of max)

 

RAcast

4-OPEN (RR): 5/125/70/0 mag, 106 power mats, 35 luck mats, 9 mats remaining

ADEPT (RR): 5/165/30/0 mag, 61 power mats, 30 luck mats, 59 mats remaining (can max EVP with 15)

Imm/Abi (RR): 5/133/62/0 mag, 78 power mats, 50 def mats, 15 luck mats, 7 mats remaining ALL STATS MAXED AT 200

 

RAcaseal

4-OPEN (RR): 5/131/64/0 mag, 104 power mats, 35 luck mats, 11 mats remaining

ADEPT (RR): 5/171/24/0 mag, 59 power mats, 30 luck mats, 61 mats remaining (can max DFP with 49 or EVP with 23)

Imm/Abi (RR): 5/139/56/0 mag, 76 power mats, 34 def mats, 8 evade mats, 15 luck mats, 17 remaining ALL STATS MAXED AT 200

 

FOmar

4-OPEN (RR): 5/122/73/0 mag, 95 power mats, 58 def mats, 7 mind mats, 55 evade mats, 35 luck mats (max DFP with 85 or EVP with 70, will not max the other)

ADEPT (RR): 5/162/33/0 mag, 50 power mats, 80 def mats, 25 mind mats, 65 evade mats, 30 luck mats (MST 234 short of max)

Imm/Abi (RR): 5/130/65/0 mag, 67 power mats, 65 def mats, 48 mind mats, 55 evade mats, 15 luck mats (EVP 10 over max, for nuking, and MST 158 short of max)

 

FOmar max MST/ATP (by @Holbewone)

Fomar 1 - max ATP, ATA, LCK, MST (2 slots open)
units: immo/ability + v802  |  mag: 5 def, 130 pow, 65 dex  |  mats: 67 power, 137 mind, 25 luck (21 free)

fomar 2 - max ATP, ATA, LCK, MST (2 slots open)
units: adept + v802 | mag: 5 def, 162 pow, 33 dex | mats: 50 power, 152 mind, 40 luck (8 free)

fomar 3 - max ATP, ATA, MST (3 slots open)
units: v802 | mag: 3 def, 124 pow, 73 dex | mats: 93 power, 157 mind

 

FOmarl

4-OPEN (RR): 5/124/71/0 mag, 93 power mats, 35 luck mats, 122 mats remaining (can max DFP with 85 or EVP with 69)

ADEPT (RR): 5/164/31/0 mag, 48 power mats, 80 def mats, 28 mind mats, 64 evade mats, 30 luck mats (MST 228 short of max)

Imm/Abi (RR): 5/132/63/0 mag, 65 power mats, 65 def mats, 51 mind mats, 54 evade mats, 15 luck mats (EVP 10 over max, for nuking, and MST 152 short of max)

 

FOnewm

4-OPEN (RR): 5/101/94/0 mag, 43 power mats, 35 luck mats, 72 mats remaining (can max EVP with 30)

ADEPT (RR): 5/139/54/2 mag, 30 luck mats, 120 remaining (can max MST with 84 OR DFP with 70 AND EVP with 30)

Imm/Abi (RR): 5/109/86/0 mag, 15 power mats, 15 evade mats, 15 luck mats, 105 mats remaining (can max MST with 71 or DFP with 55)

 

FOnewearl

4-OPEN (RR): 5/98/97/0 mag, 69 power mats, 35 luck mats, 46 mats remaining (can max EVP with 28 mats)

ADEPT (RR): 5/138/57/0 mag, 24 power mats, 23 evade mats, 30 luck mats, 73 mats remaining (can max MST with 70 or DFP with 71)

Imm/Abi (RR): 5/106/89/0 mag, 41 power mats, 8 evade mats, 15 luck mats, 86 mats remaining (can max MST with 55 or DFP with 56)

 

NUKING PLANS (mats for these plans should be used before level 180 to allow for correct maxing)

FOmar

3x ADEPT (3S or ES): x/y/z/172 mag, 58 def mats, 55 evade mats, 137 mats remaining (works with all melee plans)

FOmarl

3x ADEPT (3S or ES): x/y/z/172 mag, 58 def mats, 54 evade mats, 138 mats remaining (works with ADEPT and Imm/Abi plans)

FOnewm

3x ADEPT (3S or ES): x/y/z/84 mag, 60 def mats, 20 evade mats, 70 mats remaining (works with ADEPT and Imm/Abi plans)

FOnewearl

3x ADEPT (3S or ES): x/y/z/68 mag, 61 def mats, 13 evade mats, 76 mats remaining (works with ADEPT and Imm/Abi plans)

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I suggest using any 4-slot plans for both force and hunter. v802, State/Maintenance or Centurion/Resist (if we have it), SMARTLINK, and Centurion/Battle are all available year-round

Also using ADEPT or Immortal/Ability for Rangers, seeing as they don't need SMARTLINK.

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Could you create plans for people which would like to alternate between Melee-Fo/"Nuke"Fo ?

 

Thanks

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Could you create plans for people which would like to alternate between Melee-Fo/"Nuke"Fo ?

 

Thanks

Unless Immortal/Ability stats get released before I finish the hybrid-FO plans, they will be the next ones I post.

I'll probably be editing the 4-open and ADEPT plans for them. If there is a specific unit set-up you'd like me to figure out, I can do that.

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Could you post also plans for max def hucast and max evp hucl please =)

What other stats do you want to max with those? Neither is able to be maxed with the current plans I've written

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I suppose  Def for Huct and Evp for Hucl with full ata and luck and the left over on attack. I heard there would be interesting gameplay choosing either defensive or offensive

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Yes, I'm working on an improvised max stat calculator using a spreadsheet (because I don't know code). I'll post it here when it's finished.

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4-OPEN (RR): 5/122/73/0 mag, 95 power mats, 58 def mats, 7 mind mats, 55 evade mats, 35 luck mats

does everything is maxed beside MST? could you make a similar plan with blue phantom field =)?

Thanks

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4-OPEN (RR): 5/122/73/0 mag, 95 power mats, 58 def mats, 7 mind mats, 55 evade mats, 35 luck mats

does everything is maxed beside MST? could you make a similar plan with blue phantom field =)?

Thanks

No. The mats are like that in case you want to switch between melee and nuking. You can max DFP with 85 or EVP with 70, but one wouldn't be maxed for nuking switch

4-OPEN (BPF): 5/122/73/0 mag, 95 power mats, 45 luck mats, 110 mats remaining (can max DFP with 85 or EVP with 70)

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On 6/4/2017 at 8:36 AM, Depassage said:

4-OPEN (RR): 5/122/73/0 mag, 95 power mats, 58 def mats, 7 mind mats, 55 evade mats, 35 luck mats

does everything is maxed beside MST? could you make a similar plan with blue phantom field =)?

Thanks

if you want to switch between melee and nuke fo, generally you use a standard mat plan and swap mags to max certain stats vs  stats maxed at all times

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On 24/05/2017 at 12:27 AM, thelionorion said:

HUcast

  • 4-OPEN (RR): 5/110/85/0 mag, 111 power mats, 35 luck mats, 4 mats remaining
  • ADEPT (RR): 5/150/45/0 mag, 66 power mats, 36 def mats, 18 evade mats, 30 luck mats (DFP 144 short of max)
  • Imm/Abi (RR): 5/118/77/0 mag, 83 power mats, 49 def mats, 3 evade mats, 15 luck mats (use 93 def mats and 39 power mats to max DFP instead of ATP)
  • Imm/Body (RR): 5/110/85/0 mag, 64 power mats, 51 def mats, 35 luck mats (ATP 93 short of max)

Could you please kindly explain the core differences between these plans? I'm having some trouble understanding the terminology. 4-open i guess means this plan will have 4 slots open?

Also are all these plans as close as possible to max? As they don't say how off max they are ;p

Would the 4-open ones have max atp/ata etc. Thanks

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4 hours ago, Zero 641 said:

Could you please kindly explain the core differences between these plans? I'm having some trouble understanding the terminology. 4-open i guess means this plan will have 4 slots open?

Also are all these plans as close as possible to max? As they don't say how off max they are ;p

Would the 4-open ones have max atp/ata etc. Thanks

The differences are: the unit and shield you choose to use, the mag, and the number of each material used.

ADEPT(RR) uses one ADEPT and Red Ring to max ATP, DFP, EVP, ATA, and LCK (in the case of hucast)

All plans are based around maxing ATP, ATA, and LCK before any other stats.

Unless otherwise stated (i.e. DFP 144 short of max) all stats are maxed.

In the case of hucaseal Imm/Legs (maxing evp as a priority):

Imm/Legs (RR): 5/128/67/0 mag, 72 power mats, 28 def mats, 15 evade mats, 35 luck mats

I believe DFP will be short by some amount, but figured it wasn't necessary to comment on it.

Imm/Abi is Immortal/Ability, a better version of Centurion/Ability

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17 minutes ago, thelionorion said:

The differences are: the unit and shield you choose to use, the mag, and the number of each material used.

ADEPT(RR) uses one ADEPT and Red Ring to max ATP, DFP, EVP, ATA, and LCK (in the case of hucast)

All plans are based around maxing ATP, ATA, and LCK before any other stats.

Unless otherwise stated (i.e. DFP 144 short of max) all stats are maxed.

In the case of hucaseal Imm/Legs (maxing evp as a priority):

Imm/Legs (RR): 5/128/67/0 mag, 72 power mats, 28 def mats, 15 evade mats, 35 luck mats

I believe DFP will be short by some amount, but figured it wasn't necessary to comment on it.

Imm/Abi is Immortal/Ability, a better version of Centurion/Ability

Ah cool, thanks for the reply!

So unless otherwise states the 4-open plans would still max the important stats, got it.

One thing i noticed, you say that the plans all use v802 except casts humar ramar, so do the 4open plans consider 1 slot being taken up by v802 as well?

Or is it a given that you would have that equipped. thanks for your help

 

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Just now, Zero 641 said:

Ah cool, thanks for the reply!

So unless otherwise states the 4-open plans would still max the important stats, got it.

One thing i noticed, you say that the plans all use v802 except casts humar ramar, so do the 4open plans consider 1 slot being taken up by v802 as well?

Or is it a given that you would have that equipped. thanks for your help

 

v802 gives 50 MST. It's pretty irrelevant for humar and ramar. But at the same time, v802 is best in slot.

For a 4-open plan on any non-ranger class, ideally, you want smartlink, v802, centurion/battle, and either state/maintenance or the highest available resist unit (can't remember if it's centurion or immortal)

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1 hour ago, thelionorion said:

v802 gives 50 MST. It's pretty irrelevant for humar and ramar. But at the same time, v802 is best in slot.

For a 4-open plan on any non-ranger class, ideally, you want smartlink, v802, centurion/battle, and either state/maintenance or the highest available resist unit (can't remember if it's centurion or immortal)

Cool! Thanks very much for the advice. What does state/maintenance do btw? Also if i can ask here do u know which weps/armor boost techs in this game?

I know there is a claw of elements, elemental shield, glide divine ex etc

Thanks

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12 hours ago, Zero 641 said:

Cool! Thanks very much for the advice. What does state/maintenance do btw? Also if i can ask here do u know which weps/armor boost techs in this game?

I know there is a claw of elements, elemental shield, glide divine ex etc

Thanks

State/Maintenance is cure/all pretty much. Immunity to all CC except J/Z, iirc. There is another topic with those stats though. Can't remember where

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