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    Hello hunters! This is a guide to all of the item combinations available on the server. If you see an item in the database that isn't on the drop table, odds are you will find it here. As a general rule, all items must be max grind in order to combine. Level requirements assume that the weapon is the strongest version of its type (e.g. Arms, Calibur, Striker). If you notice anything wrong or missing, please let me know so I can update this. Thanks! Credit: Orgodemirk, for reminding me that merges are a thing Credit: Howitzer, for info on Orb of Illusions combinations updated by @VEL(JP) Weapons (bolded = Destiny Exclusive or Modified item) Dark Flow = Sword series + Parasitic Gene "Flow" (Not server exclusive, but combo unlocked, buffed ATP and special attack doesn't lose the swing damage.) Requires LVL 140 Dark Meteor = Shot series + Parasitic Gene "Flow" (Not server exclusive, but combo unlocked, buffed ATP and N and H attack has 7 bullets instead of 5.) Requires LVL 140 Dark Bridge = Rod series + Parasitic Gene "Flow" (Not server exclusive, but it supports all RA techs and Grants, in addition Special attack can cast 3 of Grants lv22.) Requires LVL 130 Lavis Blade = Lavis Cannon + Syncesta Requires LVL 100 Double Cannon = Lavis Blade + Syncesta Requires LVL 100 Lavis Cannon = Double Cannon + Syncesta Requires LVL 100 Ultimate Double Cannon = Double Cannon + Dark Matter Nightmare = Yamigarisu + Dark Matter Hell Needle = Spread Needle + Dark Matter Iron Faust = Panzer Faust + Photon Booster (Combo unlocked and All RA can equip it.) Burning Visit = Flame Visit + Photon Booster Snow Queen = Frozen Shooter + Photon Booster Power Maser = Maser Beam + Photon Booster Egg Blaster = Handgun series + Parts of Egg Blaster Requires LVL 90 Final Egg Blaster = Egg Blaster + Dr. Robotnik's Plan B Arrest Needle = Spread Needle + Proof of Sonic Team Summit Moon = Cane series + Magic Rock "Moola" Requires LVL 130 Magical Piece = Wand series + Magic Rock "Heart Key" Requires LVL 130 Sweetheart = Love Heart + Magic Rock "Heart Key" Requires LVL 131, female only Rainbow Baton = Slicer series + Magic Stone "Iritista" Requires LVL 140 Black King Bar = Monkey King Bar + Blue-Black stone Requires LVL 100 Plantain Huge Fan = Fatsia + Magic Water Requires LVL 100 Plantain Fan = Plantain Leaf + Magic Water Requires LVL 100 Twinkle Star = Wand series + Star Amplifier Requires LVL 130 S-Berrill's Hands #1 = S-Berrill's Hands #0 + Berill Photon Sange&Yasha = Sange + Yasha Requires LVL 100 Dancing Hitogata = Hitogata + Book of Hitogata Requires LVL 100 Guld Milla = Handgun:Guld + Handgun:Milla Requires LVL 100 Mille Marteaux = Heaven Punisher + Ophelie Seize Requires LVL 100 Jizai = Shouren + Guren Arctic Faust = Iron Faust + Cryo Warhead Requires LVL 200 Celestial Fusion = Taste of Affection + Passion Haze or Passion Haze + Taste of Affection Dual Bird = Master Raven + Last Swan Striker of Chao = Branch of Paku Paku + Chao (MAG) Requires LVL 100 Armor/Shield (bolded = Destiny Exclusive or Modified item) Behemoth Armor = Spirit Garment + Dark Matter Brightness Circle = Spirit Garment + Star Amplifier Requires LVL 111 Aura Field = Spirit Garment + Magic Rock "Moola" Requires LVL152, no casts Love Heart = Spirit Garment + Magic Rock "Heart Key" Requires LVL 131, female only Safety Heart = Invisible Guard + Magic Rock "Heart Key" Requires LVL 123, female only Parasite Wear:De Rol = Stink Frame + Parasitic Cell Type D Requires LVL 54, no casts Parasite Wear:Nelgal = Parasite Wear:De Rol + Parasitic Cell Type D Requires LVL 66, no casts Parasite Wear:Vajulla = Parasite Wear:Nelgal + Parasitic Cell Type D Requires LVL 89, no casts Virus Armor:Lafuteria = Parasite Wear:Vajulla + Parasitic Cell Type D Requires LVL 156, no casts Foie Merge = Red Barrier + Amplifer of Foie Requires LVL 6 Zonde Merge = Yellow Barrier + Amplifer of Zonde Requires LVL 6 Barta Merge = Blue Barrier + Amplifer of Barta Requires LVL 6 Gifoie Merge = Red Barrier + Amplifer of Gifoie Requires LVL 12 Gizonde Merge = Yellow Barrier + Amplifer of Gizonde Requires LVL 12 Gibarta Merge = Blue Barrier + Amplifer of Gibarta Requires LVL 12 Rafoie Merge = Red Barrier + Amplifer of Rafoie Requires LVL18 Razonde Merge = Yellow Barrier + Amplifer of Razonde Requires LVL 18 Rabarta Merge = Blue Barrier + Amplifer of Rabarta Requires LVL 18 Red Merge = Red Barrier + Amplifer of Red Requires LVL 24 Yellow Merge = Yellow Barrier + Amplifer of Yellow Requires LVL 24 Blue Merge = Blue Barrier + Amplifer of Blue Requires LVL24 Shifta Merge = Assist Barrier + Amplifer of Shifta Requires LVL 16 Deband Merge = Assist Barrier + Amplifer of Deband Requires LVL 16 Resta Merge = Recovery Barrier + Amplifer of Resta Requires LVL 11 Anti Merge = Recovery Barrier + Amplifer of Anti Requires LVL 13 Cosmetics (Destiny Server exclusive) Orb of Illusions + Grave Digger = Nefarious Needle Orb of Illusions + Behemoth Armor = Evil Aura Orb of Illusions + Ultimate Double Cannon (on humar/hunewearl) = Lavis Storm Orb of Illusions + Ultimate Double Cannon (on hucast/hucaseal) = Double Fury Orb of Illusions + Cataclysm Shield = Hellfire Shield Orb of Illusions + Three Seals = Profound Darkness Orb of Illusion + Astral Wings = Astral Halo 4th Anniversary Orb + Rathalos Great Sword = Terror Sawd (has bigger model than regular chain sawd) 4th Anniversary Orb + Christmas Spirit = Act of War (has alternative laser bullet) 4th Anniversary Orb + Storm Render = Twin Executioner (has alternative effect) Blueprint: Astral Dragon + Final Egg Blaster = Astral Dragon Mag (Destiny Server exclusive) 6th Anniversary Cell + Kama (lv50+) = Recon Heart of Dark Chao + Non rare Mag (lv50+) = Dark Chao Pandora's Box + Naga (lv50+) = Twin Wraith Ideya Cell + Non rare Mag (lv50+) = NiGHTS A New Friend + Sato = Twin Sato Dragon Tear + Non rare Mag (lv50+) = Coelum D-Photon Core + Kama (lv50+) = Gael Giel (not server exclusive, but buffed activation rate and movements.)
  2. 1 like
    I always love melee on RPGs and so I've usually played HU- characters more than anything. Though my first 200 will be a RAmarl simply because it always seems RAs are easier to group with before you have great gear. In deciding where to focus my efforts I want to understand the pros and cons of the different HU characters. I also know some of the rules on Destiny are different (like giving HUmar's lvl 15 s/d thank goodness, or else they'd just be garbage). I am operating under the assumption this data for shifta/deband is right: https://wiki.pioneer2.net/index.php?title=Shifta https://wiki.pioneer2.net/index.php?title=Deband And these stat caps are right: https://docs.google.com/spreadsheets/d/1KQ27OkgurNck1whdU9d8fed8isYQa41r7Y2Qt3Cj_T0/edit#gid=606563912 That results in the following solo (self-buffed with S/D) stats: HUmar - best ATP and ATA by only a little. Defense is meh and Evasion is crap. HUnewearl - near best ATP and ATA, massive Evasion. Good Resta. Do they get jellen/zalure? HUcast = great ATP in groups when buffed by someone else's s/d. ATA is sad. DFP and EVP really suck actually. HUcaseal = 2nd best ATP in groups. Have an item that can self buff s/d, right? Great ATA and EVP. Defense not great. Q1: Are there any other animation or weapon option differences I should be aware of? Q2: The female HU get access to some powerful weapon, right? Q3: Is the S-red blade the same as vanilla? A level 3 shift/deband? That's +12.6% and changes things a bit: https://wiki.pioneer2.net/index.php?title=S-Red's_Blade Q4: At HUmar/HUnewwearl attack techs even worth thinking about or factoring them in? Or is it really just shifta/deband and resta that matter here. Obviously in a group with a FO, the -casts are going to really soar with their higher base stats getting buffed by the level 30 shifta/deband. And same thing for when they use Milla/Pilla shift/deband buff from their mag. HP: The HP of HUmar and the two *casts is solid. This is probably the main area where Huney is behind. But at 2k+ hp does it matter? Personal bias: Having resta means you can keep rolling without having to run out of mates. That is pretty nice. I have a state/maintenance now (woot!) so while it takes a unit slot, it means my Humans and Newmans have that problem handled. So my humans/newmans save 2 inventory slots (no telepipes, no sol atomizers), but probably give back 1 or 2 slots to fluids. Given all this, I'm not sure where to lean on my preference for my primary HU character. Maybe that means they are balanced? Of course there are some questions about about things I don't yet understand. What do you all think of the different HU- classes and any other helpful suggestions on how to think about this when deciding which one to prioritize? Thanks!
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    Updated for Orb of Illusions cosmetics.
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    I thought the female HU had an extra double saber weapon they had access to? Maybe I am just thinking of their animation. What makes the female animation for double sabers better? Who has the better SWORD animation? It sounds like you prefer the female HU and I assume it all boils down to animations? And then android vs. android is solo vs. team, with android being better in a team?
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    Q1: Are there any other animation or weapon option differences I should be aware of? some of dagger/double saber are OP in this server, so HUcl has more advantage out of stats cuz of her better battle motion. Q2: The female HU get access to some powerful weapon, right? no, male can access to Taste of Affection (high atp mech gun with zerk)Q3: Is the S-red blade the same as vanilla? A level 3 shift/deband? That's +12.6% and changes things a bit:https://wiki.pioneer2.net/index.php?title=S-Red's_Blade yes.Q4: At HUmar/HUnewwearl attack techs even worth thinking about or factoring them in? Or is it really just shifta/deband and resta that matter here. no. just buff/debuff/heal and gizonde to kill vol-opt form #1. etc. i'd say HUcl for PT play, HUnl for solo (or PT if there are no FO)
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    No Sorry everything ends Thursday.
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