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    Sorry in advance for the wall of text. Here's a relatively in-depth guide on how to make a 5/x/y/0 mag: Take your level 5 baby mag and feed it 13 monomates (HU make Varuna, FO make Vritra, and RA make Kalki) Now, feed it 5 dimates, 1 antiparalysis, and 1 monomate IN THAT ORDER Then, feed it antidotes. Like, A LOT of antidotes (119 to be exact to get it to level 35) Kalki will always evolve into Mitra, Varuna into Marutah, and Vritra into Ashvinau Select which level 50 Photon Blast you want from this page (If you have questions about it, feel free to post on this thread or PM me) At this point, you can either feed Antidotes ( or Sol Atomizers to level 50; IF (and only if) you have a Marutah or Ashvinau********* see bottom for stats at level 50 If you have a Mitra, feeding Antiparalysis is the fastest way to get to level 50. If you need between 18 and 32 DEX, you will have to alternate between Antiparalysis and Dimates until you get the desired amount of DEX. Then, feed the rest of the way to level 50 with monomates (which will take almost a million years) The following steps are not entirely inclusive for rare mags (i.e. Sato, Nidra, Rati)After these, your mag should be all grown up (level 200) and ready to blast your enemies with absurd looking animals made of photons At level 50, if your mag has DEX>POW, feed it Antiparalysis until your desired DEX then Dimates to your desired POW If your mag has POW>DEX, feed it Antidotes until DEX>POW, switch to Antiparalysis until desired DEX then Dimates until desired POW If your mag has POW=DEX, feed it Antidotes until DEX>POW, switch to Antiparalysis until desired DEX then Dimates until desired POW These steps are for making specific rare mags (DEF+DEX=POW+MIND and DEF+POW=DEX+MIND, thus abbreviated DD=PM and DP=DM) For DD=PM, feed until your mag is 5/x/45/0. Then, feed Dimates until 5/49/45/0. Finally, switch to the character with the ID, class, and gender according to the previously posted link to make the rare mag you want, and feed it Dimates to 5/50/45/0 For DP=DM, feed until your mag is 5/x/50/0. Then, feed Dimates until 5/44/50/0. Finally, switch to the character with the ID, class, and gender according to the previously posted link to make the rare mag you want, and feed it Dimates to 5/45/50/0 Again, if you have any questions about this guide or feeding mags in general, feel free to post here or PM me *****Stats at level 50 after feeding Sol Atomizers should be 5/23/22/0 and after Antidotes should be 5/15/30/0
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    *****DISCLAIMERS***** ALL OF THESE WERE DONE MANUALLY, APOLOGIES IF THEY ARE WRONG Click THIS to get your copy of the calculator on Google Drive> Please PM me if you have any ideas for plans (or even organizational advice) All plans include v802 (except for on casts) I will not be including Dynasty Armor in these plans because I'm lazy. Sorry! Melee Plans (and maybe Tank plans soon™) HUmar 4-OPEN (RR): 5/124/71/0 mag, 153 power mats, 35 luck mats, 62 free mats (can max EVP with 53) ADEPT (RR): 5/164/31/0 mag, 108 power mats, 30 luck mats, 112 free mats (can max MST with 64 or EVP with 48) Imm/Abi (RR): 5/132/63/0 mat, 125 power mats, 15 luck mats, 110 mats remaining (max DFP with 107 OR MST with 49 AND EVP with 33) HUnewearl 4-OPEN (RR): 5/132/63/0 mag, 76 power mats, 35 luck mats, 39 mats remaining for DFP or EVP (max MST with v802) ADEPT (RR): 5/172/23/0 mag, 31 power mats, 49 def mats, 37 evade mats, 30 luck mats, 3 mats remaining (for early max on any stat) Imm/Abi (RR): 5/140/55/0 mag, 48 power mats, 34 def mats, 22 evade mats, 15 luck mats, 31 mats remaining (for early max on any stat) HUcast 4-OPEN (RR): 5/110/85/0 mag, 111 power mats, 35 luck mats, 4 mats remaining ADEPT (RR): 5/150/45/0 mag, 66 power mats, 36 def mats, 18 evade mats, 30 luck mats (DFP 144 short of max) Imm/Abi (RR): 5/118/77/0 mag, 83 power mats, 49 def mats, 3 evade mats, 15 luck mats (use 93 def mats and 39 power mats to max DFP instead of ATP) Imm/Body (RR): 5/110/85/0 mag, 64 power mats, 51 def mats, 35 luck mats (ATP 93 short of max) HUcaseal 4-OPEN (RR): 5/128/67/0 mag, 72 power mats, 35 luck mats, 43 mats remaining ADEPT (RR): 5/168/27/0 mag, 27 power mats, 30 luck mats, 93 mats remaining (max DFP with 69 or EVP with 72) Imm/Abi (RR): 5/136/57/0 mag, 44 power mats, 15 luck mats, 91 mats remaining (max DFP with 54 or EVP with 57) Imm/Legs (RR): 5/128/67/0 mag, 72 power mats, 28 def mats, 15 evade mats, 35 luck mats RAmar 4-OPEN (RR): 5/137/58/0 mag, 175 power mats, 35 luck mats, 40 mats remaining ADEPT (RR): 5/177/18/0 mag, 130 power mats, 30 luck mats, 90 mats remaining (max MST with 75 or EVP with 46) Imm/Abi (RR): 5/145/50/0 mag, 147 power mats, 15 luck mats, 88 mats remaining (max DFP with 81 or MST with 60 or EVP with 31) RAmarl 4-OPEN (RR): 5/126/69/0 mag, 153 power mats, 35 luck mats, 62 mats remaining (can max EVP with 41) ADEPT (RR): 5/166/29/0 mag, 108 power mats, 72 def mats, 4 mind mats, 36 evade mats, 30 luck mats (MST 179 short of max) Imm/Abi (RR): 5/134/61/0 mag, 125 power mats, 57 def mats, 32 mind mats, 21 evade mats, 15 luck mats (MST 95 short of max) RAcast 4-OPEN (RR): 5/125/70/0 mag, 106 power mats, 35 luck mats, 9 mats remaining ADEPT (RR): 5/165/30/0 mag, 61 power mats, 30 luck mats, 59 mats remaining (can max EVP with 15) Imm/Abi (RR): 5/133/62/0 mag, 78 power mats, 50 def mats, 15 luck mats, 7 mats remaining ALL STATS MAXED AT 200 RAcaseal 4-OPEN (RR): 5/131/64/0 mag, 104 power mats, 35 luck mats, 11 mats remaining ADEPT (RR): 5/171/24/0 mag, 59 power mats, 30 luck mats, 61 mats remaining (can max DFP with 49 or EVP with 23) Imm/Abi (RR): 5/139/56/0 mag, 76 power mats, 34 def mats, 8 evade mats, 15 luck mats, 17 remaining ALL STATS MAXED AT 200 FOmar 4-OPEN (RR): 5/122/73/0 mag, 95 power mats, 58 def mats, 7 mind mats, 55 evade mats, 35 luck mats (max DFP with 85 or EVP with 70, will not max the other) ADEPT (RR): 5/162/33/0 mag, 50 power mats, 80 def mats, 25 mind mats, 65 evade mats, 30 luck mats (MST 234 short of max) Imm/Abi (RR): 5/130/65/0 mag, 67 power mats, 65 def mats, 48 mind mats, 55 evade mats, 15 luck mats (EVP 10 over max, for nuking, and MST 158 short of max) FOmar max MST/ATP (by @Holbewone) Fomar 1 - max ATP, ATA, LCK, MST (2 slots open) units: immo/ability + v802 | mag: 5 def, 130 pow, 65 dex | mats: 67 power, 137 mind, 25 luck (21 free) fomar 2 - max ATP, ATA, LCK, MST (2 slots open) units: adept + v802 | mag: 5 def, 162 pow, 33 dex | mats: 50 power, 152 mind, 40 luck (8 free) fomar 3 - max ATP, ATA, MST (3 slots open) units: v802 | mag: 3 def, 124 pow, 73 dex | mats: 93 power, 157 mind FOmarl 4-OPEN (RR): 5/124/71/0 mag, 93 power mats, 35 luck mats, 122 mats remaining (can max DFP with 85 or EVP with 69) ADEPT (RR): 5/164/31/0 mag, 48 power mats, 80 def mats, 28 mind mats, 64 evade mats, 30 luck mats (MST 228 short of max) Imm/Abi (RR): 5/132/63/0 mag, 65 power mats, 65 def mats, 51 mind mats, 54 evade mats, 15 luck mats (EVP 10 over max, for nuking, and MST 152 short of max) FOnewm 4-OPEN (RR): 5/101/94/0 mag, 43 power mats, 35 luck mats, 72 mats remaining (can max EVP with 30) ADEPT (RR): 5/139/54/2 mag, 30 luck mats, 120 remaining (can max MST with 84 OR DFP with 70 AND EVP with 30) Imm/Abi (RR): 5/109/86/0 mag, 15 power mats, 15 evade mats, 15 luck mats, 105 mats remaining (can max MST with 71 or DFP with 55) FOnewearl 4-OPEN (RR): 5/98/97/0 mag, 69 power mats, 35 luck mats, 46 mats remaining (can max EVP with 28 mats) ADEPT (RR): 5/138/57/0 mag, 24 power mats, 23 evade mats, 30 luck mats, 73 mats remaining (can max MST with 70 or DFP with 71) Imm/Abi (RR): 5/106/89/0 mag, 41 power mats, 8 evade mats, 15 luck mats, 86 mats remaining (can max MST with 55 or DFP with 56) NUKING PLANS (mats for these plans should be used before level 180 to allow for correct maxing) FOmar 3x ADEPT (3S or ES): x/y/z/172 mag, 58 def mats, 55 evade mats, 137 mats remaining (works with all melee plans) FOmarl 3x ADEPT (3S or ES): x/y/z/172 mag, 58 def mats, 54 evade mats, 138 mats remaining (works with ADEPT and Imm/Abi plans) FOnewm 3x ADEPT (3S or ES): x/y/z/84 mag, 60 def mats, 20 evade mats, 70 mats remaining (works with ADEPT and Imm/Abi plans) FOnewearl 3x ADEPT (3S or ES): x/y/z/68 mag, 61 def mats, 13 evade mats, 76 mats remaining (works with ADEPT and Imm/Abi plans)
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    To celebrate here is the less annoying version of this song
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    Woohoo! Also Still no banners yet D:
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