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What items would you like to see drop individually?

Besides rares, what items would you like to see drop individually?  

23 members have voted

This poll is closed to new votes
  1. 1. Besides rares, what items would you like to see drop individually?

    • Photon Drops
      2
    • Photon Drops and Materials
      2
    • Photon Drops, Materials and Grinders
      3
    • Photon Drops, Materials, Grinders and Techniques
      16


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So a lot of people have issues with PDs and such still dropping shared. So here's your chance, vote on what items you want to see drop individually. Before you go "everything!", no, I still won't make everything drop individually for two reasons.

1. PSO has a 50 dropped item limit per area. To make it work right (and not clutter the limit) we would have to start from scratch and redo the entire drop system, and lose hybrid drops such as daily crates and presents in the process. And if we make literally all items drop individually with the current implementation of things, it would increase the chance on desync and lag.

2. Meseta, moons, fluids, non rare weapons/armors and other common drops really don't get ninja'd. So there's no point in having them invisible for the rest of the party if they're not picked up.

Thanks for understanding. Contents of boxes also won't be dropping individually.

But, at least, you can have the important items such as pds drop individually and not ninja'd. Lastly, if there's other important item types I missed besides rares, pds, grinders and mats feel free to post them here in this thread.

 

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I picked the option for all 4 but I don't really care about grinders.  Tech/pd/mats would be enough imo since grinders are easy to farm.

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31 minutes ago, Salem11 said:

yeah very nice if lvl 30 tech should rare on, material to rare if i see good than green like worse diamte,trimate other.. but grinder is nothing is ok for green box :) 

Nothing in the topic mentions changing the items mentioned above to red boxes. If you were to change all materials to red boxes, then all materials would have a 0% chance to drop from enemies if the enemy rolled for a Tool Drop and it were to try to drop a random material. This is why Luck Materials never drop when a random material is rolled for and the only way to obtain them currently is to hunt them from an enemy's "rare drop" or to obtain from from quest rewards.

The only exception of a red box being able to drop globally from all enemies are Photon Drops.

On-topic: I voted for the 'Photon Drops, Materials, Grinders and Techniques' option. This will prevent players from being able to "ninja" drops (mostly Hunters in parties as they are most likely to be closest to enemies when they are killed) and give everyone an equal opportunity to obtain all the items mentioned from this voting option.

Edited by NDW

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9 hours ago, NDW said:

Nothing in the topic mentions changing the items mentioned above to red boxes. If you were to change all materials to red boxes, then all materials would have a 0% chance to drop from enemies if the enemy rolled for a Tool Drop and it were to try to drop a random material. This is why Luck Materials never drop when a random material is rolled for and the only way to obtain them currently is to hunt them from an enemy's "rare drop" or to obtain from from quest rewards.

The only exception of a red box being able to drop globally from all enemies are Photon Drops.

On-topic: I voted for the 'Photon Drops, Materials, Grinders and Techniques' option. This will prevent players from being able to "ninja" drops (mostly Hunters in parties as they are most likely to be closest to enemies when they are killed) and give everyone an equal opportunity to obtain all the items mentioned from this voting option.

Well, yes and no. Luck materials indeed don't drop at all from common drops. But, a random material isn't rolled. Rather a random tool is rolled from a list, with certain materials having a chance. Here's the common tool list for ultimate episode 1:

image.png.773857b6530dfd5f8bd448af1d13ef89.png

As you can see, TP materials also never drop, even though they are a regular green box. But that's because they have 0% chance. However, what you said is really interesting, because with psobb, the server is 100% in charge of the drops. In the end, common drops and rare drops use the same packet to let the client know an item dropped. And I knew for a fact the server doesn't check redbox flag, so it had to be something else. So I dug through the code to eventually find this:

image.png.8160ecf45ff4619ef1233cbcbf46b548.png

Basically this means "if the tool number is 23, the rate is 0". Now if you start counting this table and start with 0, number 23 is luck materials. With that code disabled, and the luck material rate cranked up, luck materials drop just fine, even from boxes. :) 

image.png.7074be7cc4ddeb1a26081244db60063e.png

This change will be included with the next Destiny update. From then on luck materials will drop everywhere according to sega rates.

 

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5 minutes ago, Magictrick said:

But, a random material isn't rolled.

I didn't mean to put random. Rather I meant when a Tool Drop is rolled, there are various types of materials that can be chosen dependent on current area (I blame posting while tired and tipsy).

Thank you for clarifying what I meant. Also kudos for investigating into the code regarding Luck Material.

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Once upon a time, a programmer was really hating Luck Materials; those gave him goosebumps and yellow liver. And because he thought it was not enough to just set the drop rate to 0 (in case another programmer would like to make this possible by raising the drop rate above 0), he just went through the "bother" to add a single hardcoded condition that would prevent Luck Materials from dropping like any other tool.

More seriously, I can totally see a little story like we all went through at some point:

Moderator: So a player reported finding a luck material this morning... in forest on a booma in very hard.
Random team member: Wut ? I thought we said "no luck material in the tools" ! Was that so hard to set a drop rate to 0 ?
Programmer A: B... but we did ! I have no clue how the hell it can still drop...
Random team member: So... No one knows where this bug comes from ?
Programmer B: No, and it's probably gonna take a while to found out what's going on...
Bored programmer C: Maaaaan! Just add a lil' if else here, say it's 0 whatever we feed it and hope no one find it again.

How nasty is that ? he he :Ð

 

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6 hours ago, Magictrick said:

Well, yes and no. Luck materials indeed don't drop at all from common drops. But, a random material isn't rolled. Rather a random tool is rolled from a list, with certain materials having a chance. Here's the common tool list for ultimate episode 1:

image.png.773857b6530dfd5f8bd448af1d13ef89.png

As you can see, TP materials also never drop, even though they are a regular green box. But that's because they have 0% chance. However, what you said is really interesting, because with psobb, the server is 100% in charge of the drops. In the end, common drops and rare drops use the same packet to let the client know an item dropped. And I knew for a fact the server doesn't check redbox flag, so it had to be something else. So I dug through the code to eventually find this:

image.png.8160ecf45ff4619ef1233cbcbf46b548.png

Basically this means "if the tool number is 23, the rate is 0". Now if you start counting this table and start with 0, number 23 is luck materials. With that code disabled, and the luck material rate cranked up, luck materials drop just fine, even from boxes. :) 

image.png.7074be7cc4ddeb1a26081244db60063e.png

This change will be included with the next Destiny update. From then on luck materials will drop everywhere according to sega rates.

 

Shouldn't TP mats be the same while almost no one farms PW quests and Christmas Catastrophe being event only?

I'm also surpised to see an HIT material is that a reminisce of V1,V2?

Edited by Depassage

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They probably meant to set hit materials to 0 in case the droprate was changed. But it actually affected luck materials instead. lol

Anyways, thanks for all the votes, closing poll.

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