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  1. 3 likes
    Hello @Fallen BALANCED CLASSES All classes fit a unique specialty and purpose, without any weak links. The maximum and minimum stats of each character is different from vanilla: Base: https://docs.google.com/document/d/1z4gcLY45AN2QPj2gyIOpRy2cBCLfCZZkBN9W4w7UtOI/pub Max: https://docs.google.com/document/d/1qozl9cU4troAgYlo8QQeS8nHYq3rQV-9AhKqq0tec-0/pub By example, Hunter have more HP and ATP overall than Ranger, (Racast used to have the higher HP in vanilla, which made no sense since they don't need to tank) Hunters are no longer left behind by Rangers. Most hunter's weapons are strong enough to compensate the fact that rangers almost don't need to move their big fat ass to fight (aka: range). In a nutshell, the new weapons added to the game are great ! EPIC BATTLES On the higher difficulties, we put extra focus to improve miniboss and boss fights. In Ultimate difficulty, monsters deal way more damage. Also, there is no "knockdown" on this server. Which is great because you don't spend any time on the ground, but quite dangerous because you can get repeatedly hit really badly, making boss and miniboss really deadly (along with the damage raise). I also heard that a new difficulty level above Ultimate was planned ; and am pretty sure that the "EPIC BATTLES" refers to that =Ð BEGINNER FRIENDLY x3/x5 XP, Ultimate drops x2, Infinite Mag Feed, Free Meseta, and more! The exp rate is multiplied by 3 compared to vanilla. Once in a while, you can get the exp rate x5 instead during 3 hours In Ultimate you have a permanent x2 applied to the drop rate. Which can go to x3 during Happy Hour (happens almost once per day and last 3 hours) Infinite Mag Feed: you don't have to wait in order to feed your mag. Which means it is way faster and easier to get your mag lv200 right away. Once a while, a GM can open a "Meseta room", they basically drop stacks of 999 999 mesetas on the ground of pioneer, anyone can join the room, and you can pick it up just like that, fill your bank and common bank, etc.
  2. 1 like
    Infinite Mag Feed is permanent. Episode 1, 2 and 4 monster stats are rebalanced with the emphasis on minibosses and boss fights. • ATP, DFP and/or HP adjusted where needed for the following monsters: Hildebear, Hildeblue, Grass Assassin, Nano Dragon, Pan Arms, Sinow Blue, Sinow Red, Baranz, Delsaber, Chaos Sorcerer, Chaos Bringer, Dark Belra, Sinow Berill, Sinow Spigell, Mericarol, Merikle, Mericus, Gibbles, Gi Gue, Del Lily, Ill Gill, Sinow Zoa, Sinow Zele, Deldepth, Morfos, Delbiter, Astark, Goran Detonator, Girtablulu. • Baranz: Missile damage increased. • Gran Sorcerer: Grants damage increased. • Recon: Bomb and saw damage increased. • Ba Boota: Foie damage increased. • Dragon: HP and DFP increased. • De Rol Le: HP and DFP increased. • Vol Opt: HP slightly increased. • Dark Falz: HP slightly increased. • Gryphon: ATP slightly increased. Tornado/lightning damage increased. • Olga: DFP increased. All attacks rebalanced. Note: no picknick. • Shambertin/Saint Million/Kondrieu: Beam/Tornado/missile damage increased.
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