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      Rules   09/21/17

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Destiny v0.6.12

Game

  • Increased D-Virus Armor speed boost from 70% to 80%.
  • Revised battle unit speed.
     
    Spoiler

    Before:
    General/Battle: 5%
    Devil/Battle: 10%
    God/Battle: 20%
    Heavenly/Battle: 40%
    Centurion/Battle: 110%

    After:
    General/Battle: 5%
    Devil/Battle: 10%
    God/Battle: 20%
    Heavenly/Battle: 40%
    Centurion/Battle: 80%
    Immortal/Battle: 120%

    All current centurion/battle owners will have their centurion/battle automatically replaced with an immortal/battle.

     

  • Certain drops and droprates have been altered based on the run time/difficulty and item usefulness.

    Spoiler

    Episode 1 / Ultimate / Purplenum / Dark Falz
    Centurion/Battle 1/113.78 -> Centurion/Battle 1/64

    Episode 1 / Ultimate / Greenill / Dark Falz
    DF Shield 1/23.27 -> Centurion/Battle 1/64

    Episode 2 / Ultimate / Skyly / Epsilon
    Centurion/Battle 1/426.67 -> Immortal/Battle 1/525

    Episode 4 / Ultimate / Viridia / Saint Million
    GIRASOLE 1/32 -> COMBUSTION CANNON 1/51

    Episode 4 / Ultimate / Greenill / Saint Million
    JUDGEMENT BLADE 1/85,33 -> Immortal/HP 1/28.5

    Episode 4 / Ultimate / Skyly / Saint Million
    TWIN CYCLONE 1/102,4 -> TWIN CYCLONE 1/51

    Episode 4 / Ultimate / Bluefull / Saint Million
    CLIO 1/10,67 -> Immortal/Battle 1/73

    Episode 4 / Ultimate / Purplenum / Saint Million
    THREE SEALS 1/39,38 -> Immortal/Battle 1/73

    Episode 4 / Ultimate / Pinkal / Saint Million
    RUPIKA 1/10.67 -> unchanged

    Episode 4 / Ultimate / Redria / Saint Million
    Heart of Dark Chao 1/32 -> ARMAGEDDON 1/51

    Episode 4 / Ultimate / Oran / Saint Million
    LACONIUM AXE 1/64 -> LACONIUM AXE 1/32

    Episode 4 / Ultimate / Yellowboze / Saint Million
    GIRASOLE 1/32 -> GIRASOLE 1/16

    Episode 4 / Ultimate / Whitill / Saint Million
    M&A85 FURY 1/102,4 -> 1/51

     

  • Rebalanced episode 2 monster EDK on ultimate.

    Spoiler

    Some episode 2 monsters now have increased EDK. Includes Hildebear, Hildetorr, Delsaber, Sorcerer, Grass Assassin, Dimenian, zol gibbon, Sinow Berill, Sinow Zoa, Nar Lily, Delbiter, Dark Belra, Love Rappy, Del Lily.

    Some episode 2 monsters now have (slightly) decreased EDK. includes Mothmant, Gilchic, Gee, Recon, Merilia, Ul Gibbon, Deldepth. Sinow Spigell and Sinow Zele are now also slightly weaker to dark.

     

  • Starter meseta increased to 150,000.

  • Twin Sato mag now spins when a trigger is activated.

  • NiGHTS mag no longer spins when a trigger is activated.

Changes are live.

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Oh not bad but now we have low speed? the C/battle? this was before epsi drop c/battle 

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1 hour ago, Rsnemesis said:

how much exactly? my 60 hit nightmare is garbage now in ep2

By a considerable amount. But nightmare shouldn't really have worked on those mobs in the first place. As for the other mobs, such as most monsters found in jungle, mountain etc, it should work better now.

Bottom line: From now on you need to bring more weapons to episode 2 than a single hell weapon. lol

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Twin Sato... spins... say no more =D

(I guess each sato doesn't spin separately right ? ^^)

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