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Announcements
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Rules 09/21/17
Read our server/forum rules here: https://playpso.net/forums/guidelines/ -
Collaborative Weapon, Gear and Class Build Guide 05/28/19
server exclusive items, useful tips, setups, and more! -
Destiny Reader Update! Map Items! 05/01/24
Floor item reader is here! (last update: 5/2/2024) -
What's coming to Destiny PSOBB? 05/26/24
Trailer of NEW End-game contents! stay tuned! -
Destiny XMAS 2024! 12/16/24
New item "Chaos Engine" and Quest "Silent Nightmare [Raid]"
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Everything posted by Magic
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No, sorry. Here's why: Weapon skins don't work on Destiny (yet). If you change the models or textures they'll get replaced by the client. Also I'd rather post that list somewhere in the skins section instead of in the general database, since only a small fraction of the players actually need those numbers.
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Moved to own topic. Welcome!!!
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Well, this is not vanilla. It's a challenge, and for other classes it's harder as well compared to vanilla or other servers. You have no knockdown, so when you get surrounded you're screwed bigtime, much more than elsewhere. The reason hunters have more ATP, DFP and EVP here is because on higher levels they HAVE to fight up close as opposed to rangers and forces. Anyways so yeah, I will tell you again that I agree with you about ramarl (but I don't agree about it being the only class, some other classes have the same problem) and the issue will be addressed soon. The +50 ATP buff mentioned is regarding "max" stats, to iron out a small power difference when comparing maxed chars. The actual fix for the leveling experience are the other 3 points I posted. Like I said, this doesn't only apply for ramarl. There are a few classes that are currently hard to level. Now if, after the implementation of all aforementioned changes, ramarl is still underpowered compared to others, we'll of course look into the subject further. Regarding playing with others, I didn't mean it in a bad way, I just posted a solution for you for -right now- because in all fairness, the changes I mentioned won't be applied overnight. They are planned for a while now but are big changes and require intensive testing and maintenance, to make sure nothing bad happens to the character database. This requires time. Here's some other things you could try to do for now: - Play solo mode - Play episode 2 dolmolm research on vhard (probably fastest XP) - If you don't have a decent battle unit, hunt v101 or h/battle on ep4 vhard (1/390ish) - Play with others but ask them to get characters around the same level as yourself Either way, I think we're getting nowhere with this thread. I understand your point and we'll take your findings with us when we start the rebalancing of level stats. Locking topic.
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You missed the point. I am actually agreeing with you about the leveling experience, and certain characters (including ramarl) being underpowered while leveling/progressing, and posted the changes we have planned. You on the other hand ignored my point that it's pointless to compare hunewearl to ramarl based on just stats. They have different uses. And hunewearl needed the buff, ramarl not so much. Even though we do have a 50 max ATP buff planned. Edit: Maybe you can team up with others until you get strong enough? I'm sure people wouldn't mind running you through a couple CCAs.
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Keep in mind that ramarl can use 250 total materials while hunewearl can only use 150. This I think results in the biggest unfairness in levelstats distribution. See while class power is pretty fairly balanced at level 200, the leveling experience is far from how we want it to be. The way we designed it was that at least ATP/ATA/LCK -or- ATP/ATA/MST could be maxed on 200 chars without units needed, which is possible on ramarl. But costs a ton of mats, and those 153 power materials make a world of difference. So currently, non-maxed, 250 material classes are severely underpowered while leveling (and even at 200 if not somewhat maxed). The good news though is that at level 200, with a reasonable amount of mats used, ramarl does kick ass. Remember stats are not everything, we also got a whole lot of gear exclusive to rangers. Anyways, here's some of the improvements which are planned for the near future: Increased level 200 stats for 250 material classes +50 max ATP for ramarl More linear progression of levelstats between levels (i.e. some levels you get 1 of a certain stat, some levels you get 5, and most classes get a significant power boost between levels 130-200, this also results in extra level unbalance) Faster and easier methods to obtain mats. Do know that we appreciate (constructive) criticism and suggestions are always welcome and always read. About the difference between ramarl and hunewearl: You can't really compare hunter power with ranger power based on just stats, here. I'd suggest comparing ramarl to other rangers, instead of hunters (at least on Destiny). Because we completely revised the max stats based on class role. I suspect in vanilla pso, SEGA simply distributed a set of "stat points" between classes, but rangers had tons of leftover unspent points. I think that's why the vanilla rangers ended up with so much defenses, because they had to spent the leftover points somewhere. If that makes sense. On Destiny we wanted to widen the ranger/hunter gap and give hunters more of a melee role, which requires more power (especially hunewearl), more different kinds of endgame melee weapons and more defenses. Rangers on the other hand got their defenses stripped to give them more of a ranged/crowd control role instead of a tank (even though rangers also got a little ATP). Mainly since rangers can shoot from distance and have access to shot types. This for instance also means that hunters on this server will never get access to any exceptional ranged gear (and vice versa)
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Yeah, really sick folk. The more people that know about this person the better.
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Droptables updated! https://playpso.net/drop-tables?diff=3
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Remember that time when you were looking for some items and forgot what bank it's in? We now have a new feature on the Account Panel that allows you to see a list of all your items. Also great for trading as it allows you to easily make tradelists or update your shops. To use it, simply log in to the Account Panel with the desired PSO Account and click on My Items. Then choose between inventory, bank, or common bank. Ezpz. Protip: use incognito mode to check multiple accounts at once. Enjoy!
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TL; DR: Donation system was down for a good while now, but it's back up. We took it down a while ago simply because for the past weeks/months, a lot happened with bitcoin (I'm sure you all know). Biggest problem for us and you guys to all this was that, due to the enormous trade volumes, the bitcoin transaction fees went through the roof, and it was basically impossible to donate small amounts (up to $50) without losing a lot of money. For instance donating $10 would've cost you around $30 total ($10 actual donation + $20 fee). Those transaction fees are a flaw of bitcoin. Until it's solved, we switched to Bitcoin Cash (sorry still no paypal, read the reasons here). Bitcoin Cash is like the little brother of bitcoin but includes measures to prevent high fees. For comparison, a Bitcoin Cash transaction costs less than $0.01 at this moment. So it's possible even to donate as low as $1. We've also updated the information post, and included a little how-to, as well as a summary of what donations for Destiny PSOBB are used for. Read it here: Thanks to everyone for their donations.
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So as you all know, we suffered some major downtime. Due to technical difficulties the system would hang from time to time causing massive lag spikes and disconnects. The maintenance is finished, and everything should work smoothly again. As a compensation for the downtime, we decided to launch a special mini event. Until Monday March 19, Photon Tokens will once again drop randomly from any monster. And for the levelers, some tasty x10 XP is activated. For those that don't know, Photon Tokens can be used at Paganini in the "Phantastic Bazaar" quest, to add hit to your weapons. Apologies for the downtime and happy hunting
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Destiny v0.6.11 Game Taste of Affection and Passion Haze now drop forever from Epsilon Redria and Viridia at 1/310. Reduced number of blocks from 3 to 1 for the time being. Some of you will probably be mad, but it is what it is. Reason for this change is the appearance of the server to new players. An empty room list in block 1 is just sad, especially when there are in fact people online. If you want privacy you can still go to another lobby and/or put passwords on your room, but at least the server will appear somewhat more alive this way. Added an option to max your characters materials to the donation reward list. Bugfixes Fixed a nasty bug that causes the entire ship to crash. Fixed the issues with some daily quests still being picked, even though they were blacklisted. Fixed some daily quests showing wrong episode. Changes are live.
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Done! thanks for the heads-up. Nah, I don't like removing items from the game people spent time to get (unless it's severely bugged or causing issues or something). So the people that currently have one can keep using and trading them. It's just unobtainable from now on so see it as a collector's type of thing. It's not like it's an essential item as well (we still got mitsunari which is much more effective) We removed it from the drop-tables now mainly because it's going to be obsolete due to a new item in a later update. *wink wink* On another note: XPBoost is changed as well, now boosts XP to x10 for 3 hours.
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We decided to get rid of ol' x3 and keep x5 XP on forever. x10 XP will be back in future special events. This fits in with our long term goal of an easily accessed PSO endgame. Other related plans for the future include tweaking the leveling curve to somewhat ease the grind involved at lower levels. If there is actual demand for playing at x1 experience rate, feel free to post your opinion in this thread and we might add a command for that. Other changes: weapon "Dark Falz Buster" is removed from the drop table and will not return, players that have one currently can obviously still use it but from now on it's officially unobtainable. In place of Dark Falz Buster, Dark Falz will now drop Skyfall and Eternal Night. edit: XP boost is changed as well, now also boosts XP to x10.
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Well, it's definitely not the case that we ran out of drop slots. There's still so much garbage drops as well as drops with ridiculous high rate (yellowboze PSYCHO WAND 1/233100,23 for example). So we could go on for a good while. The reason we did this is that Dark Falz Buster was going to be removed anyway for reasons. So we were just left with two empty slots, and conveniently filled those with Skyfall and Eternal Night.
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Extended until 17th of January at 10:00 AM GMT/UTC
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XMAS 2017! Merry Xmas from Destiny! We prepared a nice little event for y'all. Saint Rappies The saint rappies are roaming around, dropping Christmas Presents that contain various mag cells. Xmas Theme Special thanks to @Shiva for an amazing Xmas theme, including an awesome festive chair and winter atmosphere throughout ragol. Phantastic Bazaar & Xmas Catastrophe Merchants from across the galaxy have gathered for a bazaar. With this Xmas Event, we are also proud to announce the release of a NEW shop quest: The Phantastic Bazaar. You can exchange Photon Drops for various exotic and wanted items. Special thanks to @Orgodemirk! Xmas Catastrophe is available for the entire duration of the event and can be used to easily obtain materials. Phantastic Bazaar can be found in episode 2 under shop, Xmas Catastrophe can be found in episode 1 under VR. Photon Tokens & Presents For the duration of the event, all monsters in Ragol have a chance to drop presents and Photon Tokens. Photon Tokens Photon Tokens are a new item that can be used to add hit to weapons by speaking to Paganini in the new Phantastic Bazaar quest. Christmas Presents These special christmas presents can contain: limited edition xmas themed apparel Type Weapons with special Yasminkov 9000m with special One of 3 new weapons added to the game. Notes Presents and Photon Tokens drop the same way as crates, individually and share the same droprate. No daily limit, and all monsters have a chance to drop a present or Photon Token. It's not allowed to farm these items with multiple accounts at the same time. Special Xmas hunts We've added 3 new exclusive weapons to the game: Skyfall (Dark Falz: Viridia, Greenill, Skyly) "A legendary cane that boosts support abilities." Staff Type Boosts Shifta, Deband and Resta range by 300% Randomly casts Foie, Barta, or Zonde (Lv11) 50% of TP cost is taken from HP Force only Eternal Night (Dark Falz: Bluefull, Purplenum, Pinkal) "Two mythical blades sail through the night, spreading fear and terror." Dagger Type Hits 3 targets Charge special Hunter only Christmas Spirit (limited edition Xmas only!) (Dark Falz: Redria, Oran, Yellowboze) "It's that special time of the year. Time to spread the love!" Shot Type Launches a volley of 3 candy canes per shot Spirit special Ability to hit moving/flying targets without missing Hunter/Ranger PGF Don't have a dark weapon yet? Now is the time to hunt the most precious combine item in PSO. The droprate for Parasitic Gene "Flow" has been lowered to 1/146 for the duration of the event. x5 XP & Free Section ID For the entire event! Enjoy and MERRY XMAS!!!
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Increased Present droprate by 20% and Photon Token droprate by 30% for the remaining of the event.
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Fixed rare item notifications for common items in shared drops. Fixed dex/mind mags in Phantastic Bazaar. Increased Present rate by 20% Increased Photon Token rate by 30%
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Fixed an issue with daily crates not able to be picked up properly Fixed an issue when adding hit to a certain group of weapons in Phantastic Bazaar. Rightfully earned crates/tokens have been restored. Enjoy the event
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Apparently mind and dex mags were swapped in the code. This is fixed now, and I believe @Sabrina replaced your mag with the correct one. Thanks for the report! Locking topic.
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Updated the HUD with more clear HP bars while still maintaining a festive atmosphere. Not really decided but anywhere between January 13 and 20
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Fixed an issue with adding attributes through paganini at Gallon's Shop.
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Thanks for a really clear explanation. After playing with it for a while I agree that the HP bar is hard to play with. We'll work on an improved version and have it updated.