Jump to content

Leaderboard


Popular Content

Showing most liked content on 10/28/17 in Posts

  1. 2 likes
  2. 2 likes
    Twin Cyclone special has been fixed (for good this time I hope) And the headless horseman skin is back. They now look like dark ghosts again as originally intended. Happy halloween
  3. 2 likes
    @Thegmk There is no tension, don't worry ^^ It' s just that the title of your topic call upon discussion, and as such, I discussed PSO originality I actually often wonder about the origin of certain monsters, like booma or Girtablulu; what could the creators think when they put that up ? What inspired them ? I would be fun to have some reports of the brainstorm/development meeting for certain games, I bet some of them were hilarious! As for "Lame d'Argent", I can almost imagine it myself : Guy 1: So it's basically a silver blade and... Guy 2: I have an idea! Let's call it "Silver blade"! Guy 1: Hum... isn't it a little too... obvious? Guy 3: Hey, Excalibur sounds french to me, we should just use the translation of silver blade into french! Guy 1: But... Excalibur is not french! Guy 2: Who cares, it's a damn silver blade, we're not gonna call it "Urchin blade" are we? Sounds dumb isn't it ? Well I can assure you that some brainstorm are even dumber than this ^^
  4. 1 like
    I have for trade: Weapons Armor / Shields Units Mags and Cells Other Items Wants: DTs 1:10 Photon Tokens 1:5 Photon Drops Power Mats HP Mats Luck Mats Rainbow Shield PM me
  5. 1 like
    I would definitely not say that the developer lacked imagination. Could you say that the developer using names from real life objects to call their weapons in the game not original and uncreative? I suppose you could say that but then you could also apply that logic to any video game with any name that is from another video game. I'd say using french products is actually quite a clever use of a different language to create interesting boss and item names. This game is very rich with originality that people look past. They see only the names of the weapons and armors and the design and think they're just ripping them from other games or sources. But this aspect is like 10% of the game. The areas are all completely unique, the enemy designs are all fantastic and original. I've never seen a game before PSO that had an enemy design and art style quite like this game. It truly is otherworldly. The world design is gorgeous. For a game that is so old it's so cool that the game is still so advanced that people actively try to make it look as gorgeous as possible through modding and blur effects and other such things. If the world wasn't beautiful at it's core I don't think people would spend so much time trying to make it look prettier because a bad looking game in high graphics and blur is just a blurry shitty looking game in HD. The sky boxes look fantastic as well when you're in areas and they are all themed fairly well to the areas you explore. The music is fantastic. If you play PSO with the BGM on you should be fairly pleased with the sound because all, yes, ALL of the scores in the game are very well done in their own way.
  6. 1 like
  7. 1 like
    Shambertin, Kondrieu, Saint Milion and Pouilly : french wines
  8. 1 like
    Mille Marteaux = Thousand Hammers Rage de feu = Fire's Rage Cannon Rouge = Red Cannon That's all for the french lesson
  9. 1 like
    When luck strikes for Yskialuw twice... in the same room...
×