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Rules 09/21/17
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Collaborative Weapon, Gear and Class Build Guide 05/28/19
server exclusive items, useful tips, setups, and more! -
Destiny Reader Update! Map Items! 05/01/24
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What's coming to Destiny PSOBB? 05/26/24
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HALLOWEEN 2024 and Major Update! (v0.7.8) 11/15/24
New item: Astral Wing, New Quest: Hallowed World, Buffed Weapons, and more!
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Everything posted by Orgodemirk
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I have for trade: Weapons Armor / Shields Units Mags and Cells Other Items Wants: DTs 1:10 Photon Tokens 1:5 Photon Drops Power Mats HP Mats Luck Mats Rainbow Shield PM me
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It won't help if you actually need this info in the future, but you can try exporting the registry from your current computer and importing it on your new one. Not 100% sure if this works or not, but it's something to try. Run regedit.exe and look for: HKEY_CURRENT_USER\Software\SonicTeam\PSOBB In the right pane, you'll see this is where all your usernames and passwords are saved, as well as other settings for the game. If you right click on PSOBB and export this, you can import it on your new pc and it should have all your saved accounts still there, but I'm not sure if you can recover the password from this or not.
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Got a Shadow Cloak with 4 slots!
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I wrote that calculator (actually the entirety of that legacy wiki) and I don't even know if it is totally accurate. It's hard to test accuracy really. Here is a version I have been doing some work on that has Ultimate EVP for Destiny as well as other updated info. Still a work in progress though. http://psobb.epizy.com/atacalc.php
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The Trial in The Eternal Age. Thank you for waiting patiently for this information. Patience is a virtue. “The Trial” is a super-secret challenge for the most experienced of players. To access the trial, you must hit three switches over multiple plays of the quest. These switches remain hit after ending the quest and they will be activated for your entire account, not just that one character. The trial and switches are Ultimate only. The switches are located in the CCA area chosen at random on each run. Jungle, Mountain, or Seaside. These are not normal door switches. They are consoles that will popup a message. You must hit the switch in each area before you are able to access the trial. Each player needs to hit the switch individually. There is an NPC in the Lab and a console in Central Control Area (Actually CCA, not sub-areas) that can tell you if you are ready and what you’re missing if you’re not ready. All players in the run must have hit all three switches before anyone can attempt the trial. There is a console in Central Control Area (Actually CCA, not sub-areas) that will tell you if any players are not ready. Due to RNG being a factor in being able to access the trial, there is an alternative method to access a switch of each player’s choosing. After defeating Olga Flow in Ultimate, an Ill Gill will appear. After one player speaks to him, he will attack you and summon some minions as well. This Ill Gill is not an easy fight as you cannot use traps or Demon’s on him and he has increased stats and resistances. After defeating these enemies, a device will appear allowing each player to choose an area that they need. You will have to figure out how to access the CCA and trial areas. There are some hints. You must have Barba Ray as one of the bosses you encounter. In the Trial area itself, you will talk to an Ill Gill who starts everything. Each player must talk to him. If you wait at him for 30 seconds, you’ll be given an option to stop waiting so you won’t get stuck if other players aren’t cooperating. When you start the trial, the switches will be cleared from your account, meaning to do the trial again, you must hit the switches in the CCA areas or use the device after Olga to gain access. The trial is basically, kill as many Epsilons as you can in five minutes. There are 100 Epsilons. The Epsilons are all capable of dropping items. The Epsilons in this quest all open after one cast of Rafoie, making them much faster to kill. If you kill more than 20, your team will get a banner showing the entire server how many you killed. When time runs out in the trial, you’re not instantly kicked out of the tower. But your banner will happen at this time and no more Epsilons will spawn. You will be able to kill any remaining Epsilons that have already spawned but they won’t count for your score. A teleporter will appear that allows you to get to the next area. The trial will also end if every player in the party leaves the tower area or dies without holding a scape doll / phoenix claw / ragol ring. If the trial ends this way but you killed 20 or more Epsilons, it will be noted in the banner that your team died. After the trial ends, a door will open on Pioneer 2 that allows players (only after everyone leaves the tower) to get back to pick up any items that may have dropped and to kill any Epsilons that were still alive. Enemy Counts: Credit to @Magictrick for the banner here and for a lot of code and ideas that went into making the trial a reality.
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Missing these: Striker of Chao = Branch of Paku Paku + Chao (Mag) Dual Bird = Master Raven + Last Swan Foie Merge = Red Barrier + Amplifer of Foie Zonde Merge = Yellow Barrier + Amplifer of Zonde Barta Merge = Blue Barrier + Amplifer of Barta Gifoie Merge = Red Barrier + Amplifer of Gifoie Gizonde Merge = Yellow Barrier + Amplifer of Gizonde Gibarta Merge = Blue Barrier + Amplifer of Gibarta Rafoie Merge = Red Barrier + Amplifer of Rafoie Razonde Merge = Yellow Barrier + Amplifer of Razonde Rabarta Merge = Blue Barrier + Amplifer of Rabarta Red Merge = Red Barrier + Amplifer of Red Yellow Merge = Yellow Barrier + Amplifer of Yellow Blue Merge = Blue Barrier + Amplifer of Blue Shifta Merge = Assist Barrier + Amplifer of Shifta Deband Merge = Assist Barrier + Amplifer of Deband Resta Merge = Recovery Barrier + Amplifer of Resta Anti Merge = Recovery Barrier + Amplifer of Anti
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Oblivion maybe 5pds imo and that seems fair for Dragon Sword. It's a pretty easy hunt and really only used to drain PB, not for actually hitting things with it so the % isn't too important.
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World of Illusion should provide TP mats. It doesn't give defense or evade.
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You don't actually find that amount of people that you're told at the start. It's just the answer to a question at the end. Those 9 terminals in the room are not where you find that answer. They actually don't have anything to do with the ending part. There is one in Caves 1 that you have to find. There's a pretty big hint of what you have to do. And you can't return to answer the questions again. It's just one shot. But the box guy does answer a question for you. There's also a secret in Caves 3 that you have to get before fighting De Rol Le if you want to fight Falz too. Let me know if you have any other questions. And another hint: all the answers are in red. I overestimated how much this quest would be played when I made it, so the secrets are a little much I think.
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Welcome! This game definitely requires a lot of cooperation. The defense stat is actually fairly important in some areas, but a lot of enemies will do set damage or use techs, so you usually don't want to have much DEF on your mag or use Def materials until you have maxed out more important stats. There are some mat plans and calculators available on forums if you're curious about the best way to build your character. Hope to see you in game! Let me know if you have any questions!
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Destiny v0.6.15 Quests • Forced Camera Angles have been removed in the following quests: o Endless Nightmare #1 (Episode 1) o Endless Nightmare #2 (Episode 1) o Endless Nightmare #3 (Episode 1) o Endless Nightmare #4 (Episode 1) o Phantasmal World #1 (Episode 2) o Phantasmal World #2 (Episode 2) o Phantasmal World #3 (Episode 2) o Phantasmal World #4 (Episode 2) o War of Limits #1 (Episode 4) o War of Limits #3 (Episode 4) o War of Limits #4 (Episode 4) o War of Limits #5 (Episode 4) • Doors that required 2 players to open have been changed so that a single player can open them in the following quests: o Mop-up Operation #2 (Episode 1) o Endless Nightmare #4 (Episode 1) • The Forest 2 teleporter on Pioneer 2 in Towards the Future (Episode 1) has been replaced with a traditional Main Teleporter. This will allow players to run straight back into Caves, Mines, and Ruins rather than running through the entire quest if the party dies and there is no pipe. • Fixed a bug in Caverns of Gloom (Episode 1) that could potentially lock a door and prevent completion of the quest. • One wall on Floor 3 / Floor 8 of Walking through Flames (Episode 2) has been replaced with a laser fence that will open upon beating Floor 8. This will cut down on the walk back after the party dies, essentially allowing them to skip over floors 3-7. • The following changes have been made on Brink of Oblivion (Episode 4): o The timer should now start for everyone when one player enters the first area. o The “0F” message when warping into the 2nd sand pit area has been removed. o A rock has been moved in the room with the warp puzzle to prevent players from hitting switches without completing the puzzle. o A hint for one of the secrets in the quest did not show up properly if players warped back to Pioneer 2 before finding it. o The red laser fence and switch around the warp near the end of the quest have been removed. o The entrance to the cactus maze has been changed slightly. • The Phantastic Bazaar is now less spooky.
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Destiny v0.6.14 - Walking through Flames
Orgodemirk replied to Magic's topic in News & Announcements
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The prophecy has been fulfilled!
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Got regular Glide Divine