Hello,
I recently joined Destiny and made a Ramarl. Now I am lvl 110ish and I struggle to play Ult, which is a fairly new feeling coming from Vanilla. So I checked out the new stats for each class that are posted right here:
Usually I play a huney, but this time i went for a ramarl and that seemed to be a big mistake, especially for a new player. Why? Please check this chart I made to understand why the balancing (comparing the two classes) appears to be very lackluster: (.jpeg below)
As you can see with one single unit (immortal ability) the huney only needs 154 mats to be maxed out, while the ramarl needs a whopping 359. In Vanilla is was the other way around - the huney was hard to max and the ramarl was not. Why is that an issue? As a new player you don't have any mats, that's why balancing base stats is just as important as balancing the maximum stats. As you can see the ramarl only got 20 more points overall compared to Vanilla while the huney got 804!? more basepoints overall. So the experience is basically: ramarl is a pure vanilla char for everyone without mats (you can't feed 359 mats you would need anyways) while the huney was buffed to new grounds. I know that Vanilla didn't offer a good balancing and I like the effort of changing stats, but if these numbers I got from your google doc are the correct ones, there's no way I will continue playing ramarl. As I mentioned I struggle to play forest on ult and that doesn't make any sense to me. This is clearly a rebalancing issue.