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Muckbeast

Thoughts on FOnewm max/mat/mag plan.

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I've read the stat/max thread (https://playpso.net/forums/topic/44-max-stat-plans-and-improvised-calculator/ and also used the calculator here: http://psobb.epizy.com/maxstat.php

Planning out mags, materials, and gear for a FOnewm, I broke it down into 2 options.

Option 1: DOES IT ALL

Gear includes: ADEPT + v802:

MAG: 0/139/54/7

1) ATP capped (1 over)
2) ATA capped
3) 49 Mind mats needed.
4) 40 LUCK mats needed

Remaining: 61 mats for dfp/evp

Option 2: DOES IT ALL

Gear includes: v802 (in case you want flexibility, not having to use adept all the time)

MAG: 0/106/94/0

1) ATP capped
2) ATA capped
3) 61 Mind mats needed
4) 45 Luck mats needed

Remaining: 44 mats for dfp/evp

Option 3: NUKER! (more weapon dmg)

Gear includes: ADEPT + v802:

MAG: 90/0/54/56

DFP mats: 28
EVP mats: 30
ATP mats: 60

MST, DFP, EVP, ATA maxed. 

ATP -93 from max. 
Luck -90 from max.


Option 4: NUKER! (not dependent upon using adept)

Gear includes: v802:

MAG: 45/0/94/61

DFP mats: 55
EVP mats: 35
ATP mats: 60

MST, DFP, EVP, ATA maxed. 

ATP -167 from max. 
Luck -90 from max.


CONCLUSIONS/QUESTIONS:

1) OPTION 2 is the most flexible. You can use weapons, nuke, etc. You have given up a lot of DFP and EVP though.

2) OPTIONS 3 and 4 are pure nuke, best possible defense, while also allowing weapon specials via maxed ATA. Option 4 is more flexible since you don't have to use ADEPT.

After going back and forth a million times, I think I am leaning towards OPTION 4. I have HUs and RAs to use weapons on.

Thoughts on all this analysis?

 

Edited by Muckbeast

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