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Showing most liked content on 07/30/19 in all areas

  1. 8 likes
    The Trial in The Eternal Age. Thank you for waiting patiently for this information. Patience is a virtue. “The Trial” is a super-secret challenge for the most experienced of players. To access the trial, you must hit three switches over multiple plays of the quest. These switches remain hit after ending the quest and they will be activated for your entire account, not just that one character. The trial and switches are Ultimate only. The switches are located in the CCA area chosen at random on each run. Jungle, Mountain, or Seaside. These are not normal door switches. They are consoles that will popup a message. You must hit the switch in each area before you are able to access the trial. Each player needs to hit the switch individually. There is an NPC in the Lab and a console in Central Control Area (Actually CCA, not sub-areas) that can tell you if you are ready and what you’re missing if you’re not ready. All players in the run must have hit all three switches before anyone can attempt the trial. There is a console in Central Control Area (Actually CCA, not sub-areas) that will tell you if any players are not ready. Due to RNG being a factor in being able to access the trial, there is an alternative method to access a switch of each player’s choosing. After defeating Olga Flow in Ultimate, an Ill Gill will appear. After one player speaks to him, he will attack you and summon some minions as well. This Ill Gill is not an easy fight as you cannot use traps or Demon’s on him and he has increased stats and resistances. After defeating these enemies, a device will appear allowing each player to choose an area that they need. You will have to figure out how to access the CCA and trial areas. There are some hints. You must have Barba Ray as one of the bosses you encounter. In the Trial area itself, you will talk to an Ill Gill who starts everything. Each player must talk to him. If you wait at him for 30 seconds, you’ll be given an option to stop waiting so you won’t get stuck if other players aren’t cooperating. When you start the trial, the switches will be cleared from your account, meaning to do the trial again, you must hit the switches in the CCA areas or use the device after Olga to gain access. The trial is basically, kill as many Epsilons as you can in five minutes. There are 100 Epsilons. The Epsilons are all capable of dropping items. The Epsilons in this quest all open after one cast of Rafoie, making them much faster to kill. If you kill more than 20, your team will get a banner showing the entire server how many you killed. When time runs out in the trial, you’re not instantly kicked out of the tower. But your banner will happen at this time and no more Epsilons will spawn. You will be able to kill any remaining Epsilons that have already spawned but they won’t count for your score. A teleporter will appear that allows you to get to the next area. The trial will also end if every player in the party leaves the tower area or dies without holding a scape doll / phoenix claw / ragol ring. If the trial ends this way but you killed 20 or more Epsilons, it will be noted in the banner that your team died. After the trial ends, a door will open on Pioneer 2 that allows players (only after everyone leaves the tower) to get back to pick up any items that may have dropped and to kill any Epsilons that were still alive. Enemy Counts: Credit to @Magictrick for the banner here and for a lot of code and ideas that went into making the trial a reality.
  2. 6 likes
    are we 1st team? anyway we'll do more for better score and the secret room was fun, thanks for the awesome quest @staffs PS: killed 49 epsilons and trying for 60+ atm lol
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    HH 180 for the many restarts.
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    Hotfix #2: Fixed the bug related to the individual drops that caused the ship to crash. Interval between scheduled Happy Hours is lowered from 16 hours to 15:30 for a little more variation. About The Eternal Age info post: This will be postponed a bit as we're making some tweaks to the quest.
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    Destiny v0.6.18 Game We added a new feature: Scheduled happy hours. From now on, happy hours are not random anymore, but rather every 16 hours a happy hour starts automatically. This will make sure happy hours is fairly distributed between different time zones. You can see the time left until next happy hour by using the /hh command. Random happy hours may still occur in special occasions, though. The command /npc now tells you what skin you've selected. The /arrow command now uses the same color numbers as the /sectionid command. Fixed the adjectives in banners. Some adjectives were wrong, for example "player has found a A New Friend". Bugfixes Fixed an issue with the daily quest generator where the system sometimes picked battle training as daily. A bug has been fixed where certain mag colors weren’t able to be randomly picked. This affects mags received from crates and found in mines. Quests A new quest has been added to the game. We’re proud to present the biggest quest ever added to Destiny PSOBB: THE ETERNAL AGE! by @Orgodemirk The quest features randomly generated runs and boss fights, and ends in an epic final showdown in Seabed and Olga Flow. This new adventure is loaded with secrets, shortcuts, puzzles and a unique challenge for the bravest of hunters. We will reveal some of the things in the quest in about a week from now, so stay tuned, but for now, it’s up to the champions of Destiny to unravel its mysteries. The brand new quest can be found under Episode 2 / Destiny at the quest counter. The following quests are no longer eligible to be daily quest: Harmony of Despair 2 Today’s Rate Beyond the Veil The East Tower The West Tower The Phantastic Bazaar (lol) The following quests have been updated/fixed: Forest Offensive (Episode 1): Fixed crash when anyone other than red slot player attempted to receive rewards. Everyone can now properly get a reward from the machine. Max Attack S (Episode 2): Increased time after stage completion. Strange Sighting (Episode 1): Fixed issue with bank not being usable. Removed fixed camera angle. Endless Nightmare 4 (Episode 1): Changed a door that required 2 people to open. Now the quest should be doable solo. Path to Salvation (Episode 1): Changed it so everyone has to talk to quest giver to obtain meseta reward. Previously, when one player talked to the quest giver, it popped up a message for all players which could be annoying while tekking/banking. World of Illusion (Episode 2): Removed DFP and EVP mats. Changed the code to allow receiving mats even if you're 30/30 as long as you could hold more of the randomly chosen material. Random Attack Xrd Stage (Episode 2): Fixed issues with players getting stuck in Mountain area. Random Attack Xrd Stage (Episode 1): Fixed a small issue with it not clearing the correct area from the mainwarp. Items The following items now have descriptions: Armageddon Boondock Saints Celestial Fusion Combustion Cannon Death Cannon Death Reaper Dragon Sword Exterminator Frostbite Glide Divine S Glide Divine X Grave Digger Hell Striker Judgement Blade Kitetsu Mitsunari Oblivion Planet Eater Soul Biter Sword of Despair Tiger’s Fang & Dragon’s Claw Tormentor Twin Pallasch Taste of Affection Passion Haze Claw of Elements A new item has been added to the game: Soul Devourer! Take a look in the summer event 2019 topic or in the database for more information on this weapon. Changes are live. Huge thanks to our amazing staff team for making this all possible.
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    Since we have this now we like to see the community make a post when Happy Hours starts in the happy hours alert topic in forums so everyone knows HH is on. https://playpso.net/forums/topic/48-happy-hourxp-boost-alert/?page=25&tab=comments#comment-5399 Thanks
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    Hotfix #1: Fixed Soul Devourer Banner. Soul Devourer required ATP lowered from 1000 to 700. Hotfix #2: Fixed the bug related to the individual drops that caused the ship to crash. Interval between scheduled Happy Hours is lowered from 16 hours to 15:30 for a little more variation.
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